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OpenMW is an open implementation of the Morrowind engine
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123456789101112131415161718192021222324252627282930313233343536373839#ifndef CSM_TOOLS_STARTSCRIPTCHECK_H#define CSM_TOOLS_STARTSCRIPTCHECK_H
#include <components/esm3/loadscpt.hpp>
#include "../doc/stage.hpp"
#include "../world/idcollection.hpp"
namespace CSMDoc{ class Messages;}
namespace ESM{ class Script; struct StartScript;}
namespace CSMTools{ class StartScriptCheckStage : public CSMDoc::Stage { const CSMWorld::IdCollection<ESM::StartScript>& mStartScripts; const CSMWorld::IdCollection<ESM::Script>& mScripts; bool mIgnoreBaseRecords;
public: StartScriptCheckStage(const CSMWorld::IdCollection<ESM::StartScript>& startScripts, const CSMWorld::IdCollection<ESM::Script>& scripts);
void perform(int stage, CSMDoc::Messages& messages) override; int setup() override; };}
#endif