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OpenMW is an open implementation of the Morrowind engine
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12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788#include "classcheck.hpp"
#include <map>#include <string>#include <utility>
#include <apps/opencs/model/doc/messages.hpp>#include <apps/opencs/model/prefs/category.hpp>#include <apps/opencs/model/prefs/setting.hpp>#include <apps/opencs/model/world/idcollection.hpp>#include <apps/opencs/model/world/record.hpp>#include <apps/opencs/model/world/universalid.hpp>
#include <components/esm3/loadclas.hpp>#include <components/esm3/loadskil.hpp>
#include "../prefs/state.hpp"
CSMTools::ClassCheckStage::ClassCheckStage(const CSMWorld::IdCollection<ESM::Class>& classes) : mClasses(classes){ mIgnoreBaseRecords = false;}
int CSMTools::ClassCheckStage::setup(){ mIgnoreBaseRecords = CSMPrefs::get()["Reports"]["ignore-base-records"].isTrue();
return mClasses.getSize();}
void CSMTools::ClassCheckStage::perform(int stage, CSMDoc::Messages& messages){ const CSMWorld::Record<ESM::Class>& record = mClasses.getRecord(stage);
// Skip "Base" records (setting!) and "Deleted" records if ((mIgnoreBaseRecords && record.mState == CSMWorld::RecordBase::State_BaseOnly) || record.isDeleted()) return;
const ESM::Class& classRecord = record.get();
CSMWorld::UniversalId id(CSMWorld::UniversalId::Type_Class, classRecord.mId);
// A class should have a name if (classRecord.mName.empty()) messages.add(id, "Name is missing", "", CSMDoc::Message::Severity_Error);
// A playable class should have a description if (classRecord.mData.mIsPlayable && classRecord.mDescription.empty()) messages.add(id, "Description of a playable class is missing", "", CSMDoc::Message::Severity_Warning);
// test for invalid attributes std::map<ESM::RefId, int> attributeCount; for (size_t i = 0; i < classRecord.mData.mAttribute.size(); ++i) { ESM::RefId attribute = classRecord.mData.mAttribute[i]; if (attribute.empty()) messages.add(id, "Attribute #" + std::to_string(i) + " is not set", {}, CSMDoc::Message::Severity_Error); else { auto it = attributeCount.find(attribute); if (it == attributeCount.end()) attributeCount.emplace(attribute, 1); else { if (it->second == 1) messages.add(id, "Same attribute is listed twice", {}, CSMDoc::Message::Severity_Error); ++it->second; } } }
// test for non-unique skill std::map<ESM::RefId, int> skills; // ID, number of occurrences
for (const ESM::RefId& skill : classRecord.mData.mMinorSkills) ++skills[skill]; for (const ESM::RefId& skill : classRecord.mData.mMajorSkills) ++skills[skill];
for (auto& skill : skills) if (skill.second > 1) { messages.add(id, "Skill " + skill.first.toString() + " is listed more than once", "", CSMDoc::Message::Severity_Error); }}