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OpenMW is an open implementation of the Morrowind engine
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600 B · 23 lines
C++
123456789101112131415161718192021222324#include "importdial.hpp"
#include <components/esm3/esmreader.hpp>
namespace ESSImport{
void DIAL::load(ESM::ESMReader& esm) { // See ESM::Dialogue::Type enum, not sure why we would need this here though int32_t type = 0; esm.getHNOT(type, "DATA");
// Deleted dialogue in a savefile. No clue what this means... int32_t deleted = 0; esm.getHNOT(deleted, "DELE");
mIndex = 0; // *should* always occur except when the dialogue is deleted, but leaving it optional just in case... esm.getHNOT(mIndex, "XIDX"); }
}