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OpenMW is an open implementation of the Morrowind engine
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584 B · 24 lines
C++
12345678910111213141516171819202122232425#include "importcrec.hpp"
#include <components/esm3/esmreader.hpp>
namespace ESSImport{
void CREC::load(ESM::ESMReader& esm) { esm.getHNT(mIndex, "INDX");
// equivalent of ESM::Creature XSCL? probably don't have to convert this, // since the value can't be changed float scale; esm.getHNOT(scale, "XSCL");
while (esm.isNextSub("AI_W") || esm.isNextSub("AI_E") || esm.isNextSub("AI_T") || esm.isNextSub("AI_F") || esm.isNextSub("AI_A")) mAiPackages.add(esm);
mInventory.load(esm); }
}