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OpenMW is an open implementation of the Morrowind engine
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857 B · 30 lines
C++
12345678910111213141516171819202122232425262728293031#include "convertscri.hpp"
namespace{
template <typename T, ESM::VarType VariantType> void storeVariables(const std::vector<T>& variables, ESM::Locals& locals, const std::string& scriptname) { for (const auto& variable : variables) { ESM::Variant val(variable); val.setType(VariantType); locals.mVariables.emplace_back(std::string(), val); } }
}
namespace ESSImport{
void convertSCRI(const SCRI& scri, ESM::Locals& locals) { // order *is* important, as we do not have variable names available in this format storeVariables<short, ESM::VT_Short>(scri.mShorts, locals, scri.mScript); storeVariables<int, ESM::VT_Int>(scri.mLongs, locals, scri.mScript); storeVariables<float, ESM::VT_Float>(scri.mFloats, locals, scri.mScript); }
}