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OpenMW is an open implementation of the Morrowind engine
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975 B · 25 lines
C++
1234567891011121314151617181920212223242526#include <components/files/conversion.hpp>#include <components/misc/strings/conversion.hpp>
#include <gtest/gtest.h>
namespace{ using namespace testing; using namespace Files;
constexpr auto test_path_u8 = u8"./tmp/ÒĎƎɠˠΏЌԹעڨ/ऊঋਐઊଊ/ஐఋಋഊ/ฎນ༈ႩᄇḮὯ⁂₁₩ℒ/Ⅷ↝∑/☝✌〥ぐズ㌎丕.갔3갛"; constexpr auto test_path = "./tmp/ÒĎƎɠˠΏЌԹעڨ/ऊঋਐઊଊ/ஐఋಋഊ/ฎນ༈ႩᄇḮὯ⁂₁₩ℒ/Ⅷ↝∑/☝✌〥ぐズ㌎丕.갔3갛";
TEST(OpenMWConversion, should_support_unicode_string_to_path) { auto p = Files::pathFromUnicodeString(test_path); EXPECT_EQ(Misc::StringUtils::u8StringToString(p.u8string()), Misc::StringUtils::u8StringToString(test_path_u8)); }
TEST(OpenMWConversion, should_support_path_to_unicode_string) { std::filesystem::path p{ test_path_u8 }; EXPECT_EQ(Files::pathToUnicodeString(p), test_path); }}