Something went wrong. Try again.
OpenMW is an open implementation of the Morrowind engine
Something went wrong. Try again.
1.8 kB · 66 lines
Lua
at master
12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667local testing = require('testing_util')local matchers = require('matchers')local menu = require('openmw.menu')
testing.setSetupGlobalTest(function() menu.newGame({bypass = true}) coroutine.yield()end)
testing.registerMenuTest('save and load', function() menu.newGame() coroutine.yield() menu.saveGame('save and load') coroutine.yield()
local directorySaves = {} directorySaves['save_and_load.omwsave'] = { playerName = '', playerLevel = 1, timePlayed = 0, description = 'save and load', contentFiles = { 'builtin.omwscripts', 'template.omwgame', 'landracer.omwaddon', 'the_hub.omwaddon', 'mwscript.omwaddon', 'test_lua_api.omwscripts', }, creationTime = matchers.isAny(), } local expectedAllSaves = {} expectedAllSaves[' - 1'] = directorySaves
testing.expectThat(menu.getAllSaves(), matchers.equalTo(expectedAllSaves))
menu.loadGame(' - 1', 'save_and_load.omwsave') coroutine.yield()
menu.deleteGame(' - 1', 'save_and_load.omwsave') testing.expectThat(menu.getAllSaves(), matchers.equalTo({}))end)
testing.registerMenuTest('load while teleporting', function() menu.newGame() coroutine.yield()
testing.runGlobalTest('load while teleporting - init player')
menu.saveGame('load while teleporting') coroutine.yield()
testing.runGlobalTest('load while teleporting - teleport')
menu.loadGame(' - 1', 'load_while_teleporting.omwsave') coroutine.yield()
menu.deleteGame(' - 1', 'load_while_teleporting.omwsave')end)
return { engineHandlers = { onFrame = testing.makeUpdateMenu(), }, eventHandlers = testing.menuEventHandlers,}