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OpenMW is an open implementation of the Morrowind engine
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.. include:: version.rst
textLine--------
Single line text input
**Argument**
Table with the following optional fields:
.. list-table:: :header-rows: 1 :widths: 20 20 60
* - name - type (default) - description * - disabled - bool (false) - Disables changing the setting from the UI
checkbox--------
True / false (yes/no) toggle
**Argument**
Table with the following optional fields:
.. list-table:: :header-rows: 1 :widths: 20 20 60
* - name - type (default) - description * - disabled - bool (false) - Disables changing the setting from the UI * - l10n - string ('Interface') - Localization context with display values for the true/false values * - trueLabel - string ('Yes') - Localization key to display for the true value * - falseLabel - string ('No') - Localization key to display for the false value
number------
Numeric input
**Argument**
Table with the following optional fields:
.. list-table:: :header-rows: 1 :widths: 20 20 60
* - name - type (default) - description * - disabled - bool (false) - Disables changing the setting from the UI * - integer - bool (false) - Only allow integer values * - min - number (nil) - If set, entered values smaller than min are clamped to min * - max - number (nil) - If set, entered values larger than max are clamped to max
select------
A small selection box with two next / previous arrows on the sides
**Argument**
Table with the following optional fields:
.. list-table:: :header-rows: 1 :widths: 20 20 60
* - name - type (default) - description * - disabled - bool (false) - Disables changing the setting from the UI * - l10n - string (required) - Localization context with display values for items * - items - #list<string> ({}) - List of options to choose from, all the viable values of the setting
color-----
Hex-code color input with a preview
**Argument**
Table with the following optional fields:
.. list-table:: :header-rows: 1 :widths: 20 20 60
* - name - type (default) - description * - disabled - bool (false) - Disables changing the setting from the UI
inputBinding------------
Allows the user to bind inputs to an action or trigger
**Argument**
Table with the following fields:
.. list-table:: :header-rows: 1 :widths: 20 20 60
* - name - type (default) - description * - key - #string - Key of the action or trigger to which the input is bound * - type - 'action', 'trigger' - Type of the key