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OpenMW is an open implementation of the Morrowind engine
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1.0 kB · 33 lines
C++
at master
12345678910111213141516171819202122232425262728293031323334#include <components/debug/debugging.hpp>#include <components/misc/strings/conversion.hpp>#include <components/settings/parser.hpp>#include <components/settings/values.hpp>#include <components/testing/util.hpp>
#include <gtest/gtest.h>
#include <filesystem>
int main(int argc, char** argv){ Log::sMinDebugLevel = Debug::getDebugLevel();
const std::filesystem::path settingsDefaultPath = std::filesystem::path{ OPENMW_PROJECT_SOURCE_DIR } / "files" / Misc::StringUtils::stringToU8String("settings-default.cfg");
Settings::SettingsFileParser parser; parser.loadSettingsFile(settingsDefaultPath, Settings::Manager::mDefaultSettings);
Settings::StaticValues::initDefaults();
Settings::Manager::mUserSettings = Settings::Manager::mDefaultSettings;
Settings::StaticValues::init();
testing::InitGoogleTest(&argc, argv);
const int result = RUN_ALL_TESTS(); if (result == 0) std::filesystem::remove_all(TestingOpenMW::outputDir()); return result;}