Cider Isn't Darwin Emulation, Really
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12345678910111213141516171819202122232425262728#ifndef _CGL_INTERNAL_H_#define _CGL_INTERNAL_H_
#include <OpenGL/OpenGL.h>#include <CoreGraphics/CoreGraphicsPrivate.h>#include <CoreFoundation/CFDictionary.h>
#ifdef __cplusplusextern "C" {#endif
typedef void *CGLWindowRef;
CGL_EXPORT CGLError CGLRegisterNativeDisplay(void *native_display);
CGL_EXPORT CGLWindowRef CGLGetWindow(void *native_window);CGL_EXPORT void CGLDestroyWindow(CGLWindowRef window);
CGL_EXPORT CGLError CGLContextMakeCurrentAndAttachToWindow(CGLContextObj context, CGLWindowRef window);CGLError CGLSetSurface(CGLContextObj gl, CGSConnectionID cid, CGSWindowID wid, CGSSurfaceID sid);CGLContextObj CGWindowContextCreate(CGSConnectionID cid, CGSWindowID wid, CFDictionaryRef options);
#ifdef __cplusplus}#endif
#endif /* _CGL_INTERNAL_H_ */