Cider Isn't Darwin Emulation, Really
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123456789101112131415161718192021222324#ifndef AOUCOMPONENT_H#define AOUCOMPONENT_H#include "AudioUnitBase.h"
class AudioOutputUnitComponent : public AudioUnitComponent{public: AudioOutputUnitComponent(); virtual OSStatus setProperty(AudioUnitPropertyID prop, AudioUnitScope scope, AudioUnitElement elem, const void* data, UInt32 dataSize) override; virtual OSStatus getProperty(AudioUnitPropertyID prop, AudioUnitScope scope, AudioUnitElement elem, void* data, UInt32* dataSize) override; virtual OSStatus getPropertyInfo(AudioUnitPropertyID prop, AudioUnitScope scope, AudioUnitElement elem, UInt32* dataSize, Boolean* writable) override; virtual OSStatus start() = 0; virtual OSStatus stop() = 0; virtual int cardIndex() const = 0;protected: bool m_enableOutput = true, m_enableInput = false; AURenderCallbackStruct m_outputCallback;};
#endif