native macOS codings agent orchestrator prowl.onev.cat
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3.1 kB · 125 lines
Swift
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public struct AgentReadCommandPayload: Codable, Equatable, Sendable { public let outputMode: AgentReadOutputMode public let target: ReadTarget public let agent: AgentReadAgent public let blocker: AgentReadBlocker? public let result: AgentReadResult
enum CodingKeys: String, CodingKey { case outputMode = "output_mode" case target case agent case blocker case result }
public init( outputMode: AgentReadOutputMode, target: ReadTarget, agent: AgentReadAgent, blocker: AgentReadBlocker?, result: AgentReadResult ) { self.outputMode = outputMode self.target = target self.agent = agent self.blocker = blocker self.result = result }}
public enum AgentReadOutputMode: String, Codable, Equatable, Sendable { case snapshot case resultOnly = "result_only"}
public struct AgentReadAgent: Codable, Equatable, Sendable { public let type: String public let status: AgentsCommandStatus public let rawState: String public let detectionReason: String? public let screenReason: String? public let lastChangedAt: String public let session: AgentReadSession?
enum CodingKeys: String, CodingKey { case type case status case rawState = "raw_state" case detectionReason = "detection_reason" case screenReason = "screen_reason" case lastChangedAt = "last_changed_at" case session }
public init( type: String, status: AgentsCommandStatus, rawState: String, detectionReason: String?, screenReason: String? = nil, lastChangedAt: String, session: AgentReadSession? ) { self.type = type self.status = status self.rawState = rawState self.detectionReason = detectionReason self.screenReason = screenReason self.lastChangedAt = lastChangedAt self.session = session }}
public struct AgentReadSession: Codable, Equatable, Sendable { public let id: String public let confidence: String public let source: String
public init(id: String, confidence: String, source: String) { self.id = id self.confidence = confidence self.source = source }}
public struct AgentReadBlocker: Codable, Equatable, Sendable { public let text: String
public init(text: String) { self.text = text }}
public struct AgentReadResult: Codable, Equatable, Sendable { public let state: AgentReadResultState public let text: String? public let error: AgentReadResultError?
public init(state: AgentReadResultState, text: String? = nil, error: AgentReadResultError? = nil) { self.state = state self.text = text self.error = error }}
public enum AgentReadResultState: String, Codable, Equatable, Sendable { case complete case pending case unavailable case missing case incomplete case tooLarge = "too_large"}
public struct AgentReadResultError: Codable, Equatable, Sendable { public let code: String public let message: String
public init(code: String, message: String) { self.code = code self.message = message }}