native macOS codings agent orchestrator prowl.onev.cat
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Swift
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struct ActiveAgentRow: View { let entry: ActiveAgentEntry let repositoryName: String let subtitle: String let repositoryColor: RepositoryColorChoice? let isDimmed: Bool @Environment(\.accessibilityReduceMotion) private var reduceMotion
var body: some View { HStack(spacing: 8) { agentIcon VStack(alignment: .leading, spacing: 2) { title Text(subtitle) .font(.caption) .foregroundStyle(.secondary) .lineLimit(1) .truncationMode(.tail) } Spacer(minLength: 8) statusPill } .padding(.horizontal, 10) .padding(.vertical, 7) .contentShape(.rect) .opacity(isDimmed ? 0.7 : 1) }
private var title: some View { HStack(alignment: .firstTextBaseline, spacing: 3) { Text(entry.displayName) .font(.body.weight(.medium)) .foregroundStyle(.primary) Text("·") .font(.caption.weight(.semibold)) .foregroundStyle(.tertiary) Text(repositoryName) .font(.callout.weight(.medium)) .foregroundStyle(repositoryColor?.color ?? .secondary) } .lineLimit(1) }
private var agentIcon: some View { Group { if let icon = entry.iconSource { TabIconImage(rawName: icon.storageString, pointSize: 16) } else { Image(systemName: "sparkle") } } .frame(width: 20, height: 20) .accessibilityHidden(true) }
private var statusPill: some View { HStack(spacing: 4) { if entry.displayState == .working { if reduceMotion { statusText } else { BaguaWorkingIndicator() } } else { statusText } } .foregroundStyle(entry.displayState.foregroundStyle) }
private var statusText: some View { Text(entry.displayState.label) .font(.caption2.weight(.semibold)) .lineLimit(1) }}
/// Bagua trigram spinner: ping-pongs through the eight trigram glyphs as a/// single `Text`. Deliberately driven by a coarse `.periodic` timeline/// (~8 fps) that swaps one glyph per tick — far cheaper than redrawing a/// per-dot grid on the display-linked `.animation` schedule, which rebuilt/// nine shapes every refresh (60/120 fps) and ran continuously per working/// agent. With several agents working at once the periodic glyph swap keeps/// the panel idle between ticks.struct BaguaWorkingIndicator: View { static let frames = ["☰", "☱", "☲", "☳", "☴", "☵", "☶", "☷"] static let frameDuration = 0.12
var body: some View { TimelineView(.periodic(from: .now, by: Self.frameDuration)) { context in frameText(Self.frame(at: context.date)) } }
static func frame(at date: Date) -> String { frames[frameIndex(at: date)] }
static func frameIndex(at date: Date) -> Int { let tick = Int(date.timeIntervalSinceReferenceDate / frameDuration) let cycleLength = (frames.count * 2) - 2 let cycleIndex = ((tick % cycleLength) + cycleLength) % cycleLength return cycleIndex < frames.count ? cycleIndex : cycleLength - cycleIndex }
private func frameText(_ frame: String) -> some View { Text(frame) .font(.system(size: 17, weight: .bold, design: .monospaced)) .lineLimit(1) .frame(width: 20, height: 18) .accessibilityHidden(true) }}
extension AgentDisplayState { // "Done" and "Blocked" have other meanings elsewhere in the app, so the states use their own keys. var label: String { switch self { case .working: return String(localized: "agentState.working", defaultValue: "Working") case .blocked: return String(localized: "agentState.blocked", defaultValue: "Blocked") case .done: return String(localized: "agentState.done", defaultValue: "Done") case .idle: return String(localized: "agentState.idle", defaultValue: "Idle") } }
var foregroundStyle: Color { switch self { case .working: return .orange case .blocked: return .red case .done: return .blue case .idle: return .secondary } }}
#Preview { BaguaWorkingIndicator() .foregroundStyle(.orange) .frame(width: 100, height: 100)}