native macOS codings agent orchestrator prowl.onev.cat
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Swift
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/// A persistable sRGB color value used for the user's custom window tint.////// SwiftUI's `Color` is not `Codable`, so the custom tint is stored as/// three sRGB components (opacity is intentionally dropped — the chrome/// band applies its own fixed alpha, so a user-chosen alpha would have no/// meaning). The project's "system colors only" rule is deliberately/// relaxed here: the custom tint is an explicit, user-driven free color/// choice, unlike the closed `RepositoryColorChoice` palette.nonisolated struct TintColor: Codable, Equatable, Hashable, Sendable { var red: Double var green: Double var blue: Double
init(red: Double, green: Double, blue: Double) { self.red = red self.green = green self.blue = blue }
/// Resolves an arbitrary SwiftUI `Color` to sRGB components. Falls back /// to a mid-gray if the color cannot be expressed in sRGB (e.g. a /// pattern color), which never happens for `ColorPicker` output. init(_ color: Color) { let resolved = NSColor(color).usingColorSpace(.sRGB) ?? NSColor.gray.usingColorSpace(.sRGB) red = Double(resolved?.redComponent ?? 0.5) green = Double(resolved?.greenComponent ?? 0.5) blue = Double(resolved?.blueComponent ?? 0.5) }
var color: Color { Color(.sRGB, red: red, green: green, blue: blue) }
/// Default custom tint shown before the user picks their own — a calm /// blue that reads well as a low-alpha chrome band in both appearances. static let `default` = TintColor(.blue)}