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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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14 kB · 599 lines
C++
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599#include "stdafx.h"#include "com.mojang.nbt.h"#include "net.minecraft.world.level.tile.h"#include "net.minecraft.world.phys.h"#include "net.minecraft.world.level.h"#include "net.minecraft.world.item.h"#include "net.minecraft.world.entity.h"#include "net.minecraft.world.entity.animal.h"#include "net.minecraft.world.entity.ai.attributes.h"#include "net.minecraft.world.entity.ai.goal.h"#include "net.minecraft.world.entity.ai.goal.target.h"#include "net.minecraft.world.entity.ai.navigation.h"#include "net.minecraft.world.entity.monster.h"#include "net.minecraft.world.entity.player.h"#include "net.minecraft.world.entity.projectile.h"#include "net.minecraft.world.level.pathfinder.h"#include "net.minecraft.world.damagesource.h"#include "net.minecraft.stats.h"#include "Sheep.h"#include "Wolf.h"#include "..\Minecraft.Client\Textures.h"#include "SoundTypes.h"
Wolf::Wolf(Level *level) : TamableAnimal( level ){ // 4J Stu - This function call had to be moved here from the Entity ctor to ensure that // the derived version of the function is called this->defineSynchedData(); registerAttributes(); setHealth(getMaxHealth());
interestedAngle = interestedAngleO = 0.0f; m_isWet = isShaking = false; shakeAnim = shakeAnimO = 0.0f;
this->setSize(0.60f, 0.8f);
getNavigation()->setAvoidWater(true); goalSelector.addGoal(1, new FloatGoal(this)); goalSelector.addGoal(2, sitGoal, false); goalSelector.addGoal(3, new LeapAtTargetGoal(this, 0.4)); goalSelector.addGoal(4, new MeleeAttackGoal(this, 1.0, true)); goalSelector.addGoal(5, new FollowOwnerGoal(this, 1.0, 10, 2)); goalSelector.addGoal(6, new BreedGoal(this, 1.0)); goalSelector.addGoal(7, new RandomStrollGoal(this, 1.0)); goalSelector.addGoal(8, new BegGoal(this, 8)); goalSelector.addGoal(9, new LookAtPlayerGoal(this, typeid(Player), 8)); goalSelector.addGoal(9, new RandomLookAroundGoal(this));
targetSelector.addGoal(1, new OwnerHurtByTargetGoal(this)); targetSelector.addGoal(2, new OwnerHurtTargetGoal(this)); targetSelector.addGoal(3, new HurtByTargetGoal(this, true)); targetSelector.addGoal(4, new NonTameRandomTargetGoal(this, typeid(Sheep), 200, false));
setTame(false); // Initialize health}
void Wolf::registerAttributes(){ TamableAnimal::registerAttributes();
getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED)->setBaseValue(0.3f);
if (isTame()) { getAttribute(SharedMonsterAttributes::MAX_HEALTH)->setBaseValue(TAME_HEALTH); } else { getAttribute(SharedMonsterAttributes::MAX_HEALTH)->setBaseValue(START_HEALTH); }}
bool Wolf::useNewAi(){ return true;}
void Wolf::setTarget(shared_ptr<LivingEntity> target){ TamableAnimal::setTarget(target); if ( target == NULL ) { setAngry(false); } else if(!isTame()) { setAngry(true); }}
void Wolf::serverAiMobStep(){ entityData->set(DATA_HEALTH_ID, getHealth());}
void Wolf::defineSynchedData() { TamableAnimal::defineSynchedData(); entityData->define(DATA_HEALTH_ID, getHealth()); entityData->define(DATA_INTERESTED_ID, (byte)0); entityData->define(DATA_COLLAR_COLOR, (byte) ColoredTile::getTileDataForItemAuxValue(DyePowderItem::RED));}
void Wolf::playStepSound(int xt, int yt, int zt, int t){ playSound(eSoundType_MOB_WOLF_STEP, 0.15f, 1);}
void Wolf::addAdditonalSaveData(CompoundTag *tag) { TamableAnimal::addAdditonalSaveData(tag);
tag->putBoolean(L"Angry", isAngry()); tag->putByte(L"CollarColor", (byte) getCollarColor());}
void Wolf::readAdditionalSaveData(CompoundTag *tag) { TamableAnimal::readAdditionalSaveData(tag);
setAngry(tag->getBoolean(L"Angry")); if (tag->contains(L"CollarColor")) setCollarColor(tag->getByte(L"CollarColor"));}
int Wolf::getAmbientSound() { if (isAngry()) { return eSoundType_MOB_WOLF_GROWL; } if (random->nextInt(3) == 0) { if (isTame() && entityData->getFloat(DATA_HEALTH_ID) < 10) { return eSoundType_MOB_WOLF_WHINE; } return eSoundType_MOB_WOLF_PANTING; } return eSoundType_MOB_WOLF_BARK;}
int Wolf::getHurtSound() { return eSoundType_MOB_WOLF_HURT;}
int Wolf::getDeathSound() { return eSoundType_MOB_WOLF_DEATH;}
float Wolf::getSoundVolume() { return 0.4f;}
int Wolf::getDeathLoot() { return -1;}
void Wolf::aiStep() { TamableAnimal::aiStep();
if (!level->isClientSide && m_isWet && !isShaking && !isPathFinding() && onGround) { isShaking = true; shakeAnim = 0; shakeAnimO = 0;
level->broadcastEntityEvent(shared_from_this(), EntityEvent::SHAKE_WETNESS); }}
void Wolf::tick() { TamableAnimal::tick();
interestedAngleO = interestedAngle; if (isInterested()) { interestedAngle = interestedAngle + (1 - interestedAngle) * 0.4f; } else { interestedAngle = interestedAngle + (0 - interestedAngle) * 0.4f; } if (isInterested()) { lookTime = 10; }
if (isInWaterOrRain()) { m_isWet = true; isShaking = false; shakeAnim = 0; shakeAnimO = 0; } else if (m_isWet || isShaking) { if (isShaking) {
if (shakeAnim == 0) { playSound(eSoundType_MOB_WOLF_SHAKE, getSoundVolume(), (random->nextFloat() - random->nextFloat()) * 0.2f + 1.0f); }
shakeAnimO = shakeAnim; shakeAnim += 0.05f;
if (shakeAnimO >= 2) { m_isWet = false; isShaking = false; shakeAnimO = 0; shakeAnim = 0; }
if (shakeAnim > 0.4f) { float yt = (float) bb->y0; int shakeCount = (int) (Mth::sin((shakeAnim - 0.4f) * PI) * 7.0f); for (int i = 0; i < shakeCount; i++) { float xo = (random->nextFloat() * 2 - 1) * bbWidth * 0.5f; float zo = (random->nextFloat() * 2 - 1) * bbWidth * 0.5f; level->addParticle(eParticleType_splash, x + xo, yt + 0.8f, z + zo, xd, yd, zd); } } } }}
bool Wolf::isWet() { return m_isWet;}
float Wolf::getWetShade(float a) { return 0.75f + ((shakeAnimO + (shakeAnim - shakeAnimO) * a) / 2.0f) * 0.25f;}
float Wolf::getBodyRollAngle(float a, float offset) { float progress = ((shakeAnimO + (shakeAnim - shakeAnimO) * a) + offset) / 1.8f; if (progress < 0) { progress = 0; } else if (progress > 1) { progress = 1; } return Mth::sin(progress * PI) * Mth::sin(progress * PI * 11.0f) * 0.15f * PI;}
float Wolf::getHeadRollAngle(float a) { return (interestedAngleO + (interestedAngle - interestedAngleO) * a) * 0.15f * PI;}
float Wolf::getHeadHeight() { return bbHeight * 0.8f;}
int Wolf::getMaxHeadXRot() { if (isSitting()) { return 20; } return TamableAnimal::getMaxHeadXRot();}
bool Wolf::hurt(DamageSource *source, float dmg) { // 4J: Protect owned wolves from untrusted players if (isTame()) { shared_ptr<Entity> entity = source->getDirectEntity(); if (entity != NULL && entity->instanceof(eTYPE_PLAYER)) { shared_ptr<Player> attacker = dynamic_pointer_cast<Player>(entity); attacker->canHarmPlayer(getOwnerUUID()); } }
if (isInvulnerable()) return false; shared_ptr<Entity> sourceEntity = source->getEntity(); sitGoal->wantToSit(false); if (sourceEntity != NULL && !(sourceEntity->instanceof(eTYPE_PLAYER) || sourceEntity->instanceof(eTYPE_ARROW))) { // Take half damage from non-players and arrows dmg = (dmg + 1) / 2; } return TamableAnimal::hurt(source, dmg);}
bool Wolf::doHurtTarget(shared_ptr<Entity> target){ int damage = isTame() ? 4 : 2; return target->hurt(DamageSource::mobAttack(dynamic_pointer_cast<Mob>(shared_from_this())), damage);}
void Wolf::setTame(bool value){ TamableAnimal::setTame(value);
if (value) { getAttribute(SharedMonsterAttributes::MAX_HEALTH)->setBaseValue(TAME_HEALTH); } else { getAttribute(SharedMonsterAttributes::MAX_HEALTH)->setBaseValue(START_HEALTH); }}
void Wolf::tame(const wstring &wsOwnerUUID, bool bDisplayTamingParticles, bool bSetSitting) { setTame(true); setPath(NULL); setTarget(nullptr); sitGoal->wantToSit(bSetSitting); setHealth(TAME_HEALTH);
setOwnerUUID(wsOwnerUUID);
// We'll not show the taming particles if this is a baby wolf spawnTamingParticles(bDisplayTamingParticles);}
bool Wolf::mobInteract(shared_ptr<Player> player) { shared_ptr<ItemInstance> item = player->inventory->getSelected();
if (isTame()) { if (item != NULL) { if(dynamic_cast<FoodItem *>(Item::items[item->id]) != NULL) { FoodItem *food = dynamic_cast<FoodItem *>( Item::items[item->id] );
if (food->isMeat() && entityData->getFloat(DATA_HEALTH_ID) < MAX_HEALTH) { heal(food->getNutrition()); // 4J-PB - don't lose the bone in creative mode if (player->abilities.instabuild==false) { item->count--; if (item->count <= 0) { player->inventory->setItem(player->inventory->selected, nullptr); } } return true; } } else if (item->id == Item::dye_powder_Id) { int color = ColoredTile::getTileDataForItemAuxValue(item->getAuxValue()); if (color != getCollarColor()) { setCollarColor(color);
if (!player->abilities.instabuild && --item->count <= 0) { player->inventory->setItem(player->inventory->selected, nullptr); }
return true; } } } if (equalsIgnoreCase(player->getUUID(), getOwnerUUID())) { if (!level->isClientSide && !isFood(item)) { sitGoal->wantToSit(!isSitting()); jumping = false; setPath(NULL); setAttackTarget(nullptr); setTarget(nullptr); } } } else { if (item != NULL && item->id == Item::bone->id && !isAngry()) { // 4J-PB - don't lose the bone in creative mode if (player->abilities.instabuild==false) { item->count--; if (item->count <= 0) { player->inventory->setItem(player->inventory->selected, nullptr); } }
if (!level->isClientSide) { if (random->nextInt(3) == 0) { // 4J : WESTY: Added for new acheivements. player->awardStat(GenericStats::tamedEntity(eTYPE_WOLF),GenericStats::param_tamedEntity(eTYPE_WOLF));
// 4J Changed to this tame(player->getUUID(),true,true);
level->broadcastEntityEvent(shared_from_this(), EntityEvent::TAMING_SUCCEEDED); } else { spawnTamingParticles(false); level->broadcastEntityEvent(shared_from_this(), EntityEvent::TAMING_FAILED); } }
return true; }
// 4J-PB - stop wild wolves going in to Love Mode (even though they do on Java, but don't breed) if((item != NULL) && isFood(item)) { return false; } } return TamableAnimal::mobInteract(player);}
void Wolf::handleEntityEvent(byte id) { if (id == EntityEvent::SHAKE_WETNESS) { isShaking = true; shakeAnim = 0; shakeAnimO = 0; } else { TamableAnimal::handleEntityEvent(id); }}
float Wolf::getTailAngle(){ if (isAngry()) { return 0.49f * PI; } else if (isTame()) { return (0.55f - (MAX_HEALTH - entityData->getFloat(DATA_HEALTH_ID)) * 0.02f) * PI; } return 0.20f * PI;}
bool Wolf::isFood(shared_ptr<ItemInstance> item){ if (item == NULL) return false; if (dynamic_cast<FoodItem *>(Item::items[item->id]) == NULL) return false; return ((FoodItem *) Item::items[item->id])->isMeat();}
int Wolf::getMaxSpawnClusterSize(){ // 4J - changed - was 8 but we have a limit of only 8 wolves in the world so doesn't seem right potentially spawning them all in once cluster return 4;}
bool Wolf::isAngry() { return (entityData->getByte(DATA_FLAGS_ID) & 0x02) != 0;}
void Wolf::setAngry(bool value) { byte current = entityData->getByte(DATA_FLAGS_ID); if (value) { entityData->set(DATA_FLAGS_ID, (byte) (current | 0x02)); } else { entityData->set(DATA_FLAGS_ID, (byte) (current & ~0x02)); }}
int Wolf::getCollarColor(){ return entityData->getByte(DATA_COLLAR_COLOR) & 0xF;}
void Wolf::setCollarColor(int color){ entityData->set(DATA_COLLAR_COLOR, (byte) (color & 0xF));}
// 4J-PB added for tooltipsint Wolf::GetSynchedHealth() { return getEntityData()->getInteger(DATA_HEALTH_ID);}
shared_ptr<AgableMob> Wolf::getBreedOffspring(shared_ptr<AgableMob> target){ // 4J - added limit to wolves that can be bred if( level->canCreateMore( GetType(), Level::eSpawnType_Breed) ) { shared_ptr<Wolf> pBabyWolf = shared_ptr<Wolf>( new Wolf(level) );
if(!getOwnerUUID().empty()) { // set the baby wolf to be tame, and assign the owner pBabyWolf->tame(getOwnerUUID(),false,false); } return pBabyWolf; } else { return nullptr; }}
void Wolf::setIsInterested(bool value){ if (value) { entityData->set(DATA_INTERESTED_ID, (byte) 1); } else { entityData->set(DATA_INTERESTED_ID, (byte) 0); }}
bool Wolf::canMate(shared_ptr<Animal> animal){ if (animal == shared_from_this()) return false; if (!isTame()) return false;
if (!animal->instanceof(eTYPE_WOLF)) return false; shared_ptr<Wolf> partner = dynamic_pointer_cast<Wolf>(animal);
if (partner == NULL) return false; if (!partner->isTame()) return false; if (partner->isSitting()) return false;
return isInLove() && partner->isInLove();}
bool Wolf::isInterested(){ return entityData->getByte(DATA_INTERESTED_ID) == 1;}
bool Wolf::removeWhenFarAway(){ return !isTame() && tickCount > SharedConstants::TICKS_PER_SECOND * 60 * 2;}
bool Wolf::wantsToAttack(shared_ptr<LivingEntity> target, shared_ptr<LivingEntity> owner){ // filter un-attackable mobs if (target->GetType() == eTYPE_CREEPER || target->GetType() == eTYPE_GHAST) { return false; } // never target wolves that has this player as owner if (target->GetType() == eTYPE_WOLF) { shared_ptr<Wolf> wolfTarget = dynamic_pointer_cast<Wolf>(target); if (wolfTarget->isTame() && wolfTarget->getOwner() == owner) { return false; } } if ( target->instanceof(eTYPE_PLAYER) && owner->instanceof(eTYPE_PLAYER) && !dynamic_pointer_cast<Player>(owner)->canHarmPlayer(dynamic_pointer_cast<Player>(target) )) { // pvp is off return false; } // don't attack tame horses if ((target->GetType() == eTYPE_HORSE) && dynamic_pointer_cast<EntityHorse>(target)->isTamed()) { return false; } return true;}