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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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2.0 kB · 100 lines
C++
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100#include "stdafx.h"
#include "net.minecraft.world.item.h"#include "Tile.h"#include "Recipy.h"#include "Recipes.h"#include "WeaponRecipies.h"
// 4J-PB - adding "" on the end of these so we can detect itwstring WeaponRecipies::shapes[][4] = { {L"X", // L"X",// L"#",L""},//};
void WeaponRecipies::_init(){ map = new vector <Object *> [MAX_WEAPON_RECIPES];
ADD_OBJECT(map[0],Tile::wood); ADD_OBJECT(map[0],Tile::cobblestone); ADD_OBJECT(map[0],Item::ironIngot); ADD_OBJECT(map[0],Item::diamond); ADD_OBJECT(map[0],Item::goldIngot);
ADD_OBJECT(map[1],Item::sword_wood); ADD_OBJECT(map[1],Item::sword_stone); ADD_OBJECT(map[1],Item::sword_iron); ADD_OBJECT(map[1],Item::sword_diamond); ADD_OBJECT(map[1],Item::sword_gold);}
void WeaponRecipies::addRecipes(Recipes *r) { wchar_t wchTypes[7]; wchTypes[6]=0;
for (unsigned int m = 0; m < map[0].size(); m++) { Object *pObjMaterial = map[0].at(m);
for (int t=0; t<MAX_WEAPON_RECIPES-1; t++) { Item *target = map[t+1].at(m)->item;
wchTypes[0]=L'w'; wchTypes[1]=L'c'; wchTypes[2]=L'i'; wchTypes[3]=L'c'; wchTypes[5]=L'g'; if(pObjMaterial->GetType()==eType_TILE) { wchTypes[4]=L't'; r->addShapedRecipy(new ItemInstance(target), wchTypes, shapes[t],
L'#', Item::stick, L'X', pObjMaterial->tile, L'T'); } else { // must be Item wchTypes[4]=L'i'; r->addShapedRecipy(new ItemInstance(target), wchTypes, shapes[t],
L'#', Item::stick, L'X', pObjMaterial->item, L'T'); } } }
/* 4J-PB - moved out to main recipes so we can avoid them stacking on the group display name r->addShapedRecipy(new ItemInstance(Item::bow, 1), // L"ssscicig", L" #X", // L"# X", // L" #X", //
L'X', Item::string,// L'#', Item::stick, L'T');
r->addShapedRecipy(new ItemInstance(Item::arrow, 4), // L"ssscicicig", L"X", // L"#", // L"Y", //
L'Y', Item::feather,// L'X', Item::flint,// L'#', Item::stick, L'T'); */}