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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.2 kB · 64 lines
C++
at master
12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364#include "stdafx.h"#include "com.mojang.nbt.h"#include "net.minecraft.world.level.tile.h"#include "net.minecraft.world.phys.h"#include "net.minecraft.world.level.h"#include "net.minecraft.world.damagesource.h"#include "WaterAnimal.h"
WaterAnimal::WaterAnimal(Level *level) : PathfinderMob( level ){ // 4J Stu - This function call had to be moved here from the Entity ctor to ensure that // the derived version of the function is called
// This should only be called for the most derive classes //this->defineSynchedData();}
bool WaterAnimal::isWaterMob(){ return true; //prevent drowning}
bool WaterAnimal::canSpawn(){ return level->isUnobstructed(bb);}
int WaterAnimal::getAmbientSoundInterval(){ return 20 * 6;}
bool WaterAnimal::removeWhenFarAway(){ return true;}
int WaterAnimal::getExperienceReward(shared_ptr<Player> killedBy){ return 1 + level->random->nextInt(3);}
void WaterAnimal::baseTick(){ int airSupply = getAirSupply();
PathfinderMob::baseTick(); // this modified the airsupply
if (isAlive() && !isInWater()) { setAirSupply(--airSupply); if (getAirSupply() == -20) { setAirSupply(0); hurt(DamageSource::drown, 2); } } else { setAirSupply(TOTAL_AIR_SUPPLY); }}