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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.8 kB · 75 lines
C++
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475#include "stdafx.h"#include "InputOutputStream.h"#include "PacketListener.h"#include "UpdateGameRuleProgressPacket.h"
UpdateGameRuleProgressPacket::UpdateGameRuleProgressPacket(){ m_messageId = L""; m_icon = -1; m_auxValue = 0; m_definitionType = ConsoleGameRules::eGameRuleType_LevelRules; m_dataTag = 0;}
UpdateGameRuleProgressPacket::UpdateGameRuleProgressPacket(ConsoleGameRules::EGameRuleType definitionType, const wstring &messageId, int icon, int auxValue, int dataTag, void *data, int dataLength){ m_definitionType = definitionType; m_messageId = messageId; m_icon = icon; m_auxValue = auxValue; m_dataTag = dataTag;
if(dataLength > 0) { m_data = byteArray(dataLength); memcpy(m_data.data,data,dataLength); } else { m_data = byteArray(); }}
void UpdateGameRuleProgressPacket::read(DataInputStream *dis) //throws IOException { m_definitionType = (ConsoleGameRules::EGameRuleType)dis->readInt(); m_messageId = readUtf(dis,64); m_icon = dis->readInt(); m_auxValue = dis->readByte(); m_dataTag = dis->readInt(); int dataLength = dis->readInt();
if(dataLength > 0) { m_data = byteArray(dataLength); dis->readFully(m_data); } else { m_data = byteArray(); }}
void UpdateGameRuleProgressPacket::write(DataOutputStream *dos) //throws IOException{ dos->writeInt(m_definitionType); writeUtf(m_messageId,dos); dos->writeInt(m_icon); dos->writeByte(m_auxValue); dos->writeInt(m_dataTag); dos->writeInt(m_data.length); dos->write(m_data);}
void UpdateGameRuleProgressPacket::handle(PacketListener *listener){ listener->handleUpdateGameRuleProgressPacket(shared_from_this());}
int UpdateGameRuleProgressPacket::getEstimatedSize(){ return (int)m_messageId.length() + 4 + m_data.length;}