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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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5.5 kB · 229 lines
C++
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230#include "stdafx.h"#include "net.minecraft.world.item.h"#include "net.minecraft.world.level.h"#include "net.minecraft.world.level.tile.h"#include "net.minecraft.world.phys.h"#include "TripWireTile.h"
TripWireTile::TripWireTile(int id) : Tile(id, Material::decoration, isSolidRender()){ setShape(0, 0, 0, 1, 2.5f / 16.0f, 1); this->setTicking(true);}
int TripWireTile::getTickDelay(Level *level){ // 4J: Increased (x2); quick update caused problems with shared // data between client and server. return 20; // 10;}
AABB *TripWireTile::getAABB(Level *level, int x, int y, int z){ return NULL;}
bool TripWireTile::blocksLight(){ return false;}
bool TripWireTile::isSolidRender(bool isServerLevel){ return false;}
bool TripWireTile::isCubeShaped(){ return false;}
int TripWireTile::getRenderLayer(){ return 1;}
int TripWireTile::getRenderShape(){ return Tile::SHAPE_TRIPWIRE;}
int TripWireTile::getResource(int data, Random *random, int playerBonusLevel){ return Item::string_Id;}
int TripWireTile::cloneTileId(Level *level, int x, int y, int z){ return Item::string_Id;}
void TripWireTile::neighborChanged(Level *level, int x, int y, int z, int type){ int data = level->getData(x, y, z); bool wasSuspended = (data & MASK_SUSPENDED) == MASK_SUSPENDED; bool isSuspended = !level->isTopSolidBlocking(x, y - 1, z); if (wasSuspended != isSuspended) { spawnResources(level, x, y, z, data, 0); level->removeTile(x, y, z); }}
void TripWireTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity){ int data = level->getData(x, y, z); bool attached = (data & MASK_ATTACHED) == MASK_ATTACHED; bool suspended = (data & MASK_SUSPENDED) == MASK_SUSPENDED;
if (!suspended) { setShape(0, 0, 0, 1, 1.5f / 16.0f, 1); } else if (!attached) { setShape(0, 0, 0, 1, 8.0f / 16.0f, 1); } else { setShape(0, 1.0f / 16.0f, 0, 1, 2.5f / 16.0f, 1); }}
void TripWireTile::onPlace(Level *level, int x, int y, int z){ int data = level->isTopSolidBlocking(x, y - 1, z) ? 0 : MASK_SUSPENDED; level->setData(x, y, z, data, Tile::UPDATE_ALL); updateSource(level, x, y, z, data);}
void TripWireTile::onRemove(Level *level, int x, int y, int z, int id, int data){ updateSource(level, x, y, z, data | MASK_POWERED);}
void TripWireTile::playerWillDestroy(Level *level, int x, int y, int z, int data, shared_ptr<Player> player){ if (level->isClientSide) return;
if (player->getSelectedItem() != NULL && player->getSelectedItem()->id == Item::shears_Id) { level->setData(x, y, z, data | MASK_DISARMED, Tile::UPDATE_NONE); }}
void TripWireTile::updateSource(Level *level, int x, int y, int z, int data){ for (int dir = 0; dir < 2; dir++) { for (int i = 1; i < TripWireSourceTile::WIRE_DIST_MAX; i++) { int xx = x + Direction::STEP_X[dir] * i; int zz = z + Direction::STEP_Z[dir] * i; int tile = level->getTile(xx, y, zz);
if (tile == Tile::tripWireSource_Id) { int sourceDir = level->getData(xx, y, zz) & TripWireSourceTile::MASK_DIR;
if (sourceDir == Direction::DIRECTION_OPPOSITE[dir]) { Tile::tripWireSource->calculateState(level, xx, y, zz, tile, level->getData(xx, y, zz), true, i, data); }
break; } else if (tile != Tile::tripWire_Id) { break; } } }}
void TripWireTile::entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity){ if (level->isClientSide) return;
if ((level->getData(x, y, z) & MASK_POWERED) == MASK_POWERED) return;
checkPressed(level, x, y, z);}
void TripWireTile::tick(Level *level, int x, int y, int z, Random *random){ if (level->isClientSide) return;
if ((level->getData(x, y, z) & MASK_POWERED) != MASK_POWERED) return;
checkPressed(level, x, y, z);}
void TripWireTile::checkPressed(Level *level, int x, int y, int z){ int data = level->getData(x, y, z); bool wasPressed = (data & MASK_POWERED) == MASK_POWERED; bool shouldBePressed = false; ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape); vector<shared_ptr<Entity> > *entities = level->getEntities(nullptr, AABB::newTemp(x + tls->xx0, y + tls->yy0, z + tls->zz0, x + tls->xx1, y + tls->yy1, z + tls->zz1)); if (!entities->empty()) { for (AUTO_VAR(it, entities->begin()); it != entities->end(); ++it) { shared_ptr<Entity> e = *it; if (!e->isIgnoringTileTriggers()) { shouldBePressed = true; break; } } }
if (shouldBePressed && !wasPressed) { data |= MASK_POWERED; }
if (!shouldBePressed && wasPressed) { data &= ~MASK_POWERED; }
if (shouldBePressed != wasPressed) { level->setData(x, y, z, data, Tile::UPDATE_ALL); updateSource(level, x, y, z, data); }
if (shouldBePressed) { level->addToTickNextTick(x, y, z, id, getTickDelay(level)); }}
bool TripWireTile::shouldConnectTo(LevelSource *level, int x, int y, int z, int data, int dir){ int tx = x + Direction::STEP_X[dir]; int ty = y; int tz = z + Direction::STEP_Z[dir]; int t = level->getTile(tx, ty, tz); bool suspended = (data & MASK_SUSPENDED) == MASK_SUSPENDED;
if (t == Tile::tripWireSource_Id) { int otherData = level->getData(tx, ty, tz); int facing = otherData & TripWireSourceTile::MASK_DIR;
return facing == Direction::DIRECTION_OPPOSITE[dir]; }
if (t == Tile::tripWire_Id) { int otherData = level->getData(tx, ty, tz); bool otherSuspended = (otherData & MASK_SUSPENDED) == MASK_SUSPENDED; return suspended == otherSuspended; }
return false;}