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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.3 kB · 55 lines
C
at master
12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455#pragma once
#include "RotatedPillarTile.h"
class ChunkRebuildData;class Player;
class TreeTile : public RotatedPillarTile{ friend class Tile; friend class ChunkRebuildData;public: static const int DARK_TRUNK = 1; static const int BIRCH_TRUNK = 2; static const int JUNGLE_TRUNK = 3;
static const int MASK_TYPE = 0x3; static const int MASK_FACING = 0xC; static const int FACING_Y = 0 << 2; static const int FACING_X = 1 << 2; static const int FACING_Z = 2 << 2;
static const int TREE_NAMES_LENGTH = 4;
static const unsigned int TREE_NAMES[TREE_NAMES_LENGTH];
static const wstring TREE_STRING_NAMES[TREE_NAMES_LENGTH];
static const wstring TREE_TEXTURES[];
private: Icon *icons_side[TREE_NAMES_LENGTH]; Icon *icons_top[TREE_NAMES_LENGTH];
protected: TreeTile(int id);
public: virtual int getResourceCount(Random *random); virtual int getResource(int data, Random *random, int playerBonusLevel); virtual void onRemove(Level *level, int x, int y, int z, int id, int data); virtual unsigned int getDescriptionId(int iData = -1);
protected: virtual Icon *getTypeTexture(int type); virtual Icon *getTopTexture(int type);
public: static int getWoodType(int data); void registerIcons(IconRegister *iconRegister);
protected: virtual shared_ptr<ItemInstance> getSilkTouchItemInstance(int data);};