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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.6 kB · 81 lines
C++
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081#include "stdafx.h"#include "net.minecraft.world.entity.player.h"#include "net.minecraft.world.level.tile.entity.h"#include "Container.h"#include "Slot.h"#include "TrapMenu.h"
TrapMenu::TrapMenu(shared_ptr<Container> inventory, shared_ptr<DispenserTileEntity> trap){ this->trap = trap;
for (int y = 0; y < 3; y++) { for (int x = 0; x < 3; x++) { addSlot(new Slot(trap, x + y * 3, 62 + x * 18, 17 + y * 18)); } }
for (int y = 0; y < 3; y++) { for (int x = 0; x < 9; x++) { addSlot(new Slot(inventory, x + y * 9 + 9, 8 + x * 18, 84 + y * 18)); } } for (int x = 0; x < 9; x++) { addSlot(new Slot(inventory, x, 8 + x * 18, 70 + 4 * 18)); }}
bool TrapMenu::stillValid(shared_ptr<Player> player){ return trap->stillValid(player);}
// 4J Stu - Brought forward from 1.2shared_ptr<ItemInstance> TrapMenu::quickMoveStack(shared_ptr<Player> player, int slotIndex){ shared_ptr<ItemInstance> clicked = nullptr; Slot *slot = slots.at(slotIndex); if (slot != NULL && slot->hasItem()) { shared_ptr<ItemInstance> stack = slot->getItem(); clicked = stack->copy();
if (slotIndex < INV_SLOT_START) { if (!moveItemStackTo(stack, INV_SLOT_START, USE_ROW_SLOT_END, true)) { return nullptr; } } else { if (!moveItemStackTo(stack, 0, INV_SLOT_START, false)) { return nullptr; } } if (stack->count == 0) { slot->set(nullptr); } else { slot->setChanged(); } if (stack->count == clicked->count) { // nothing moved return nullptr; } else { slot->onTake(player, stack); } } return clicked;}