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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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3.9 kB · 123 lines
C++
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123#include "stdafx.h"#include "net.minecraft.world.level.h"#include "net.minecraft.world.entity.item.h"#include "net.minecraft.world.entity.projectile.h"#include "net.minecraft.world.item.h"#include "net.minecraft.world.h"#include "net.minecraft.h"
#include "TntTile.h"#include "SoundTypes.h"
TntTile::TntTile(int id) : Tile(id, Material::explosive){ iconTop = NULL; iconBottom = NULL;}
Icon *TntTile::getTexture(int face, int data){ if (face == Facing::DOWN) return iconBottom; if (face == Facing::UP) return iconTop; return icon;}
void TntTile::onPlace(Level *level, int x, int y, int z){ Tile::onPlace(level, x, y, z); if (level->hasNeighborSignal(x, y, z) && app.GetGameHostOption(eGameHostOption_TNT)) { destroy(level, x, y, z, EXPLODE_BIT); level->removeTile(x, y, z); }}
void TntTile::neighborChanged(Level *level, int x, int y, int z, int type){ if (level->hasNeighborSignal(x, y, z) && app.GetGameHostOption(eGameHostOption_TNT)) { destroy(level, x, y, z, EXPLODE_BIT); level->removeTile(x, y, z); }}
int TntTile::getResourceCount(Random *random){ return 1;}
void TntTile::wasExploded(Level *level, int x, int y, int z, Explosion *explosion){ // 4J - added - don't every create on the client, I think this must be the cause of a bug reported in the java // version where white tnts are created in the network game if (level->isClientSide) return;
// 4J - added condition to have finite limit of these // 4J-JEV: Fix for #90934 - Customer Encountered: TU11: Content: Gameplay: TNT blocks are triggered by explosions even though "TNT explodes" option is unchecked. if( level->newPrimedTntAllowed() && app.GetGameHostOption(eGameHostOption_TNT) ) { shared_ptr<PrimedTnt> primed = shared_ptr<PrimedTnt>( new PrimedTnt(level, x + 0.5f, y + 0.5f, z + 0.5f, explosion->getSourceMob()) ); primed->life = level->random->nextInt(primed->life / 4) + primed->life / 8; level->addEntity(primed); }}
void TntTile::destroy(Level *level, int x, int y, int z, int data){ destroy(level, x, y, z, data, nullptr);}
void TntTile::destroy(Level *level, int x, int y, int z, int data, shared_ptr<LivingEntity> source){ if (level->isClientSide) return;
if ((data & EXPLODE_BIT) == 1 ) { // 4J - added condition to have finite limit of these if( level->newPrimedTntAllowed() && app.GetGameHostOption(eGameHostOption_TNT) ) { shared_ptr<PrimedTnt> tnt = shared_ptr<PrimedTnt>( new PrimedTnt(level, x + 0.5f, y + 0.5f, z + 0.5f, source) ); level->addEntity(tnt); level->playEntitySound(tnt, eSoundType_RANDOM_FUSE, 1, 1.0f); } }}
bool TntTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param{ if (soundOnly) return false; if (player->getSelectedItem() != NULL && player->getSelectedItem()->id == Item::flintAndSteel_Id) { destroy(level, x, y, z, EXPLODE_BIT, player); level->removeTile(x, y, z); player->getSelectedItem()->hurtAndBreak(1, player); return true; } return Tile::use(level, x, y, z, player, clickedFace, clickX, clickY, clickZ);}
void TntTile::entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity){ if (entity->GetType() == eTYPE_ARROW && !level->isClientSide) { if (entity->isOnFire()) { shared_ptr<Arrow> arrow = dynamic_pointer_cast<Arrow>(entity); destroy(level, x, y, z, EXPLODE_BIT, arrow->owner->instanceof(eTYPE_LIVINGENTITY) ? dynamic_pointer_cast<LivingEntity>(arrow->owner) : nullptr); level->removeTile(x, y, z); } }}
void TntTile::registerIcons(IconRegister *iconRegister) { icon = iconRegister->registerIcon(L"tnt_side"); iconTop = iconRegister->registerIcon(L"tnt_top"); iconBottom = iconRegister->registerIcon(L"tnt_bottom");}
bool TntTile::dropFromExplosion(Explosion *explosion){ return false;}