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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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2.7 kB · 80 lines
C++
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081#include "stdafx.h"#include "net.minecraft.world.entity.player.h"#include "net.minecraft.world.item.h"#include "net.minecraft.world.level.h"#include "net.minecraft.world.level.tile.h"#include "net.minecraft.h"#include "TilePlanterItem.h"#include "GenericStats.h"// 4J-PB - for the debug option of not removing items#include <xuiresource.h>#include <xuiapp.h>
TilePlanterItem::TilePlanterItem(int id, Tile *tile) : Item(id){ this->tileId = tile->id;}
bool TilePlanterItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly){ // 4J-PB - Adding a test only version to allow tooltips to be displayed int currentTile = level->getTile(x, y, z); if (currentTile == Tile::topSnow_Id && (level->getData(x, y, z) & TopSnowTile::HEIGHT_MASK) < 1) { face = Facing::UP; } else if (currentTile == Tile::vine_Id || currentTile == Tile::tallgrass_Id || currentTile == Tile::deadBush_Id) { } else { if (face == 0) y--; if (face == 1) y++; if (face == 2) z--; if (face == 3) z++; if (face == 4) x--; if (face == 5) x++; }
if (!player->mayUseItemAt(x, y, z, face, instance)) return false; if (instance->count == 0) return false;
if (level->mayPlace(tileId, x, y, z, false, face, nullptr, instance)) { if(!bTestUseOnOnly) { Tile *tile = Tile::tiles[tileId]; int dataValue = tile->getPlacedOnFaceDataValue(level, x, y, z, face, clickX, clickY, clickZ, 0); if (level->setTileAndData(x, y, z, tileId, dataValue, Tile::UPDATE_ALL)) { // 4J-JEV: Hook for durango 'BlockPlaced' event. player->awardStat(GenericStats::blocksPlaced(tileId),GenericStats::param_blocksPlaced(tileId,instance->getAuxValue(),1));
// 4J Original comment // ok this may look stupid, but neighbor updates can cause the // placed block to become something else before these methods // are called if (level->getTile(x, y, z) == tileId) { Tile::tiles[tileId]->setPlacedBy(level, x, y, z, player, instance); Tile::tiles[tileId]->finalizePlacement(level, x, y, z, dataValue); } level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, tile->soundType->getPlaceSound(), (tile->soundType->getVolume() + 1) / 2, tile->soundType->getPitch() * 0.8f); // 4J-PB - If we have the debug option on, don't reduce the number of this item#ifndef _FINAL_BUILD if(!(app.DebugSettingsOn() && app.GetGameSettingsDebugMask()&(1L<<eDebugSetting_CraftAnything)))#endif { instance->count--; }
} } } else { // Can't place, so return false if(bTestUseOnOnly) return false; } return true;}