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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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6.6 kB · 221 lines
C++
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222using namespace std;
#include "stdafx.h"#include "net.minecraft.world.h"#include "net.minecraft.world.entity.h"#include "net.minecraft.world.entity.player.h"#include "net.minecraft.world.level.h"#include "net.minecraft.world.level.tile.h"#include "net.minecraft.world.item.h"#include "net.minecraft.world.h"#include "net.minecraft.stats.h"#include "TileItem.h"#include "facing.h"
// 4J-PB - for the debug option of not removing items#include <xuiresource.h>#include <xuiapp.h>
TileItem::TileItem(int id) : Item(id) { this->tileId = id + 256; itemIcon = NULL;}
int TileItem::getTileId() { return tileId;}
int TileItem::getIconType(){ if (!Tile::tiles[tileId]->getTileItemIconName().empty()) { return Icon::TYPE_ITEM; } return Icon::TYPE_TERRAIN;}
Icon *TileItem::getIcon(int auxValue){ if (itemIcon != NULL) { return itemIcon; } return Tile::tiles[tileId]->getTexture(Facing::UP, auxValue);}
bool TileItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly) { // 4J-PB - Adding a test only version to allow tooltips to be displayed int currentTile = level->getTile(x, y, z); if (currentTile == Tile::topSnow_Id && (level->getData(x, y, z) & TopSnowTile::HEIGHT_MASK) < 1) { face = Facing::UP; } else if (currentTile == Tile::vine_Id || currentTile == Tile::tallgrass_Id || currentTile == Tile::deadBush_Id) { } else { if (face == 0) y--; if (face == 1) y++; if (face == 2) z--; if (face == 3) z++; if (face == 4) x--; if (face == 5) x++; }
if (instance->count == 0) return false; if (!player->mayUseItemAt(x, y, z, face, instance)) return false;
if (y == Level::maxBuildHeight - 1 && Tile::tiles[tileId]->material->isSolid()) return false;
int undertile = level->getTile(x,y-1,z); // For 'BodyGuard' achievement.
if (level->mayPlace(tileId, x, y, z, false, face, player, instance)) { if(!bTestUseOnOnly) { Tile *tile = Tile::tiles[tileId]; // 4J - Adding this from 1.6 int itemValue = getLevelDataForAuxValue(instance->getAuxValue()); int dataValue = Tile::tiles[tileId]->getPlacedOnFaceDataValue(level, x, y, z, face, clickX, clickY, clickZ, itemValue); if (level->setTileAndData(x, y, z, tileId, dataValue, Tile::UPDATE_ALL)) { // 4J-JEV: Snow/Iron Golems do not have owners apparently. int newTileId = level->getTile(x,y,z); if ( (tileId == Tile::pumpkin_Id || tileId == Tile::litPumpkin_Id) && newTileId == 0 ) { eINSTANCEOF golemType; switch (undertile) { case Tile::ironBlock_Id: golemType = eTYPE_VILLAGERGOLEM; break; case Tile::snow_Id: golemType = eTYPE_SNOWMAN; break; default: golemType = eTYPE_NOTSET; break; }
if (golemType != eTYPE_NOTSET) { player->awardStat(GenericStats::craftedEntity(golemType),GenericStats::param_craftedEntity(golemType)); } }
// 4J-JEV: Hook for durango 'BlockPlaced' event. player->awardStat(GenericStats::blocksPlaced(tileId),GenericStats::param_blocksPlaced(tileId,instance->getAuxValue(),1));
// 4J - Original comment // ok this may look stupid, but neighbor updates can cause the // placed block to become something else before these methods // are called if (level->getTile(x, y, z) == tileId) { Tile::tiles[tileId]->setPlacedBy(level, x, y, z, player, instance); Tile::tiles[tileId]->finalizePlacement(level, x, y, z, dataValue); }
// 4J-PB - Java 1.4 change - getStepSound replaced with getPlaceSound //level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, tile->soundType->getStepSound(), (tile->soundType->getVolume() + 1) / 2, tile->soundType->getPitch() * 0.8f);#ifdef _DEBUG int iPlaceSound=tile->soundType->getPlaceSound(); int iStepSound=tile->soundType->getStepSound();
// char szPlaceSoundName[256]; // char szStepSoundName[256]; // Minecraft *pMinecraft = Minecraft::GetInstance(); // // if(iPlaceSound==-1) // { // strcpy(szPlaceSoundName,"NULL"); // } // else // { // pMinecraft->soundEngine->GetSoundName(szPlaceSoundName,iPlaceSound); // } // if(iStepSound==-1) // { // strcpy(szStepSoundName,"NULL"); // } // else // { // pMinecraft->soundEngine->GetSoundName(szStepSoundName,iStepSound); // }
//app.DebugPrintf("Place Sound - %s, Step Sound - %s\n",szPlaceSoundName,szStepSoundName); app.DebugPrintf("Place Sound - %d, Step Sound - %d\n",iPlaceSound,iStepSound);#endif level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, tile->soundType->getPlaceSound(), (tile->soundType->getVolume() + 1) / 2, tile->soundType->getPitch() * 0.8f);#ifndef _FINAL_BUILD // 4J-PB - If we have the debug option on, don't reduce the number of this item if(!(app.DebugSettingsOn() && app.GetGameSettingsDebugMask()&(1L<<eDebugSetting_CraftAnything)))#endif { instance->count--; } } } return true; } return false;}
bool TileItem::mayPlace(Level *level, int x, int y, int z, int face, shared_ptr<Player> player, shared_ptr<ItemInstance> item) { int currentTile = level->getTile(x, y, z); if (currentTile == Tile::topSnow_Id) { face = Facing::UP; } else if (currentTile != Tile::vine_Id && currentTile != Tile::tallgrass_Id && currentTile != Tile::deadBush_Id) { if (face == 0) y--; if (face == 1) y++; if (face == 2) z--; if (face == 3) z++; if (face == 4) x--; if (face == 5) x++; }
return level->mayPlace(getTileId(), x, y, z, false, face, nullptr, item);}
// 4J Added to colourise some tile types in the hint popupsint TileItem::getColor(int itemAuxValue, int spriteLayer){ return Tile::tiles[tileId]->getColor();}
unsigned int TileItem::getDescriptionId(shared_ptr<ItemInstance> instance) { return Tile::tiles[tileId]->getDescriptionId();}
unsigned int TileItem::getDescriptionId(int iData /*= -1*/) { return Tile::tiles[tileId]->getDescriptionId(iData);}
unsigned int TileItem::getUseDescriptionId(shared_ptr<ItemInstance> instance) { return Tile::tiles[tileId]->getUseDescriptionId();}
unsigned int TileItem::getUseDescriptionId() { return Tile::tiles[tileId]->getUseDescriptionId();}
void TileItem::registerIcons(IconRegister *iconRegister){ wstring iconName = Tile::tiles[tileId]->getTileItemIconName(); if (!iconName.empty()) { itemIcon = iconRegister->registerIcon(iconName); }}