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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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731 B · 30 lines
C
at master
123456789101112131415161718192021222324252627282930#pragma onceusing namespace std;
#include "Packet.h"
class TextureChangePacket : public Packet, public enable_shared_from_this<TextureChangePacket>{public: enum ETextureChangeType { e_TextureChange_Skin = 0, e_TextureChange_Cape, };
int id; ETextureChangeType action; wstring path;
TextureChangePacket(); TextureChangePacket(shared_ptr<Entity> e, ETextureChangeType action, const wstring &path);
virtual void read(DataInputStream *dis); virtual void write(DataOutputStream *dos); virtual void handle(PacketListener *listener); virtual int getEstimatedSize();
public: static shared_ptr<Packet> create() { return shared_ptr<Packet>(new TextureChangePacket()); } virtual int getId() { return 157; }};