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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.5 kB · 39 lines
C
at master
12345678910111213141516171819202122232425262728293031323334353637383940#pragma onceusing namespace std;
#include "ArrayWithLength.h"
// 4J Jev, just thought it would be easier this way.#define ArrayCopyFunctionDeclaration(x) static void arraycopy(arrayWithLength<x> src, unsigned int srcPos, arrayWithLength<x> *dst, unsigned int dstPos, unsigned int length);#define ArrayCopyFunctionDefinition(x) void System::arraycopy(arrayWithLength<x> src, unsigned int srcPos, arrayWithLength<x> *dst, unsigned int dstPos, unsigned int length)\{\ arraycopy<x>(src,srcPos,dst,dstPos,length);\}\
class System{ template <class T> static void arraycopy(arrayWithLength<T> src, unsigned int srcPos, arrayWithLength<T> *dst, unsigned int dstPos, unsigned int length);
public: ArrayCopyFunctionDeclaration(byte) ArrayCopyFunctionDeclaration(Node *) ArrayCopyFunctionDeclaration(Biome *) ArrayCopyFunctionDeclaration(int)
static __int64 nanoTime(); static __int64 currentTimeMillis(); static __int64 currentRealTimeMillis(); // 4J Added to get real-world time for timestamps in saves
static void ReverseUSHORT(unsigned short *pusVal); static void ReverseSHORT(short *psVal); static void ReverseULONG(unsigned long *pulVal); static void ReverseULONG(unsigned int *pulVal); static void ReverseINT(int *piVal); static void ReverseULONGLONG(__int64 *pullVal); static void ReverseWCHARA(WCHAR *pwch,int iLen);
};
#define MAKE_FOURCC(ch0, ch1, ch2, ch3) \ ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \ ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))