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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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6.1 kB · 229 lines
C++
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230#include "stdafx.h"#include "net.minecraft.world.item.h"#include "net.minecraft.world.entity.item.h"#include "net.minecraft.world.level.h"#include "net.minecraft.world.h"#include "..\Minecraft.Client\Minecraft.h"#include "..\Minecraft.Client\Common\Colours\ColourTable.h"#include "StemTile.h"
const wstring StemTile::TEXTURE_ANGLED = L"stem_bent";
StemTile::StemTile(int id, Tile *fruit) : Bush(id){ this->fruit = fruit;
setTicking(true); float ss = 0.125f; this->setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, 0.25f, 0.5f + ss);
iconAngled = NULL;}
bool StemTile::mayPlaceOn(int tile){ return tile == Tile::farmland_Id;}
void StemTile::tick(Level *level, int x, int y, int z, Random *random){ Tile::tick(level, x, y, z, random); if (level->getRawBrightness(x, y + 1, z) >= Level::MAX_BRIGHTNESS - 6) {
float growthSpeed = getGrowthSpeed(level, x, y, z);
// 4J Stu - Brought forward change from 1.2.3 to make fruit more likely to grow if (random->nextInt((int) (25 / growthSpeed) + 1) == 0) { int age = level->getData(x, y, z); if (age < 7) { age++; level->setData(x, y, z, age, Tile::UPDATE_CLIENTS); } else { if (level->getTile(x - 1, y, z) == fruit->id) return; if (level->getTile(x + 1, y, z) == fruit->id) return; if (level->getTile(x, y, z - 1) == fruit->id) return; if (level->getTile(x, y, z + 1) == fruit->id) return;
int dir = random->nextInt(4); int xx = x; int zz = z; if (dir == 0) xx--; if (dir == 1) xx++; if (dir == 2) zz--; if (dir == 3) zz++; // 4J Stu - Brought forward change from 1.2.3 to not require farmland to grow fruits int below = level->getTile(xx, y - 1, zz); if (level->getTile(xx, y, zz) == 0 && (below == Tile::farmland_Id || below == Tile::dirt_Id || below == Tile::grass_Id)) { level->setTileAndUpdate(xx, y, zz, fruit->id); }
} } }
}
void StemTile::growCrops(Level *level, int x, int y, int z){ int stage = level->getData(x, y, z) + Mth::nextInt(level->random, 2, 5); if (stage > 7) stage = 7; level->setData(x, y, z, stage, Tile::UPDATE_CLIENTS);}
float StemTile::getGrowthSpeed(Level *level, int x, int y, int z){ float speed = 1;
int n = level->getTile(x, y, z - 1); int s = level->getTile(x, y, z + 1); int w = level->getTile(x - 1, y, z); int e = level->getTile(x + 1, y, z);
int d0 = level->getTile(x - 1, y, z - 1); int d1 = level->getTile(x + 1, y, z - 1); int d2 = level->getTile(x + 1, y, z + 1); int d3 = level->getTile(x - 1, y, z + 1);
bool horizontal = w == id || e == id; bool vertical = n == id || s == id; bool diagonal = d0 == id || d1 == id || d2 == id || d3 == id;
for (int xx = x - 1; xx <= x + 1; xx++) for (int zz = z - 1; zz <= z + 1; zz++) { int t = level->getTile(xx, y - 1, zz);
float tileSpeed = 0; if (t == Tile::farmland_Id) { tileSpeed = 1; if (level->getData(xx, y - 1, zz) > 0) tileSpeed = 3; }
if (xx != x || zz != z) tileSpeed /= 4;
speed += tileSpeed; }
if (diagonal || (horizontal && vertical)) speed /= 2;
return speed;}
int StemTile::getColor(int data){ //int r = data * 32; //int g = 255 - data * 8; //int b = data * 4; //return r << 16 | g << 8 | b;
int colour = 0;
unsigned int minColour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Tile_StemMin ); unsigned int maxColour = Minecraft::GetInstance()->getColourTable()->getColor( eMinecraftColour_Tile_StemMax );
byte redComponent = ((minColour>>16)&0xFF) + (( (maxColour>>16)&0xFF - (minColour>>16)&0xFF)*( data/7.0f)); byte greenComponent = ((minColour>>8)&0xFF) + (( (maxColour>>8)&0xFF - (minColour>>8)&0xFF)*( data/7.0f)); byte blueComponent = ((minColour)&0xFF) + (( (maxColour)&0xFF - (minColour)&0xFF)*( data/7.0f));
colour = redComponent<<16 | greenComponent<<8 | blueComponent; return colour;}
int StemTile::getColor(LevelSource *level, int x, int y, int z){ return getColor(level->getData(x, y, z));}
void StemTile::updateDefaultShape(){ float ss = 0.125f; setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, 0.25f, 0.5f + ss);}
void StemTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param{ ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape); tls->yy1 = (level->getData(x, y, z) * 2 + 2) / 16.0f; float ss = 0.125f; setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, (float) tls->yy1, 0.5f + ss);}
int StemTile::getRenderShape(){ return Tile::SHAPE_STEM;}
int StemTile::getConnectDir(LevelSource *level, int x, int y, int z){ int d = level->getData(x, y, z); if (d < 7) return -1; if (level->getTile(x - 1, y, z) == fruit->id) return 0; if (level->getTile(x + 1, y, z) == fruit->id) return 1; if (level->getTile(x, y, z - 1) == fruit->id) return 2; if (level->getTile(x, y, z + 1) == fruit->id) return 3; return -1;}
/*** Using this method instead of destroy() to determine if seeds should be* dropped*/void StemTile::spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus){ Tile::spawnResources(level, x, y, z, data, odds, playerBonus);
if (level->isClientSide) { return; }
Item *seed = NULL; if (fruit == Tile::pumpkin) seed = Item::seeds_pumpkin; if (fruit == Tile::melon) seed = Item::seeds_melon; for (int i = 0; i < 3; i++) { popResource(level, x, y, z, shared_ptr<ItemInstance>(new ItemInstance(seed))); }}
int StemTile::getResource(int data, Random *random, int playerBonusLevel){ return -1;}
int StemTile::getResourceCount(Random *random){ return 1;}
int StemTile::cloneTileId(Level *level, int x, int y, int z){ if (fruit == Tile::pumpkin) { return Item::seeds_pumpkin_Id; } else if (fruit == Tile::melon) { return Item::seeds_melon_Id; }
return 0;}
void StemTile::registerIcons(IconRegister *iconRegister){ icon = iconRegister->registerIcon(L"stem_straight"); iconAngled = iconRegister->registerIcon(TEXTURE_ANGLED);}
Icon *StemTile::getAngledTexture(){ return iconAngled;}