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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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3.2 kB · 112 lines
C++
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112#include "stdafx.h"#include "net.minecraft.world.level.h"#include "net.minecraft.world.entity.ai.attributes.h"#include "net.minecraft.world.entity.ai.goal.h"#include "net.minecraft.world.entity.ai.goal.target.h"#include "net.minecraft.world.entity.ai.navigation.h"#include "net.minecraft.world.entity.monster.h"#include "net.minecraft.world.entity.projectile.h"#include "net.minecraft.world.phys.h"#include "net.minecraft.world.level.tile.h"#include "net.minecraft.world.damagesource.h"#include "net.minecraft.world.level.biome.h"#include "net.minecraft.world.item.h"#include "SharedConstants.h"#include "..\Minecraft.Client\Textures.h"#include "SnowMan.h"#include "SoundTypes.h"
SnowMan::SnowMan(Level *level) : Golem(level){ // 4J Stu - This function call had to be moved here from the Entity ctor to ensure that // the derived version of the function is called this->defineSynchedData(); registerAttributes(); setHealth(getMaxHealth());
this->setSize(0.4f, 1.8f);
getNavigation()->setAvoidWater(true); goalSelector.addGoal(1, new RangedAttackGoal(this, this, 1.25, SharedConstants::TICKS_PER_SECOND * 1, 10)); goalSelector.addGoal(2, new RandomStrollGoal(this, 1.0)); goalSelector.addGoal(3, new LookAtPlayerGoal(this, typeid(Player), 6)); goalSelector.addGoal(4, new RandomLookAroundGoal(this));
targetSelector.addGoal(1, new NearestAttackableTargetGoal(this, typeid(Mob), 0, true, false, Enemy::ENEMY_SELECTOR));}
bool SnowMan::useNewAi(){ return true;}
void SnowMan::registerAttributes(){ Golem::registerAttributes();
getAttribute(SharedMonsterAttributes::MAX_HEALTH)->setBaseValue(4); getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED)->setBaseValue(0.2f);}
void SnowMan::aiStep(){ Golem::aiStep();
if (isInWaterOrRain()) hurt(DamageSource::drown, 1);
{ int xx = Mth::floor(x); int zz = Mth::floor(z); if (level->getBiome(xx, zz)->getTemperature() > 1) { hurt(DamageSource::onFire, 1); } }
for (int i = 0; i < 4; i++) { int xx = Mth::floor(x + (i % 2 * 2 - 1) * 0.25f); int yy = Mth::floor(y); int zz = Mth::floor(z + ((i / 2) % 2 * 2 - 1) * 0.25f); if (level->getTile(xx, yy, zz) == 0) { if (level->getBiome(xx, zz)->getTemperature() < 0.8f) { if (Tile::topSnow->mayPlace(level, xx, yy, zz)) { level->setTileAndUpdate(xx, yy, zz, Tile::topSnow_Id); } } } }}
int SnowMan::getDeathLoot(){ return Item::snowBall_Id;}
void SnowMan::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel){ // drop some feathers int count = random->nextInt(16); for (int i = 0; i < count; i++) { spawnAtLocation(Item::snowBall_Id, 1); }}
void SnowMan::performRangedAttack(shared_ptr<LivingEntity> target, float power){ shared_ptr<Snowball> snowball = shared_ptr<Snowball>(new Snowball(level, dynamic_pointer_cast<LivingEntity>(shared_from_this()))); double xd = target->x - x; double yd = (target->y + target->getHeadHeight() - 1.1f) - snowball->y; double zd = target->z - z; float yo = Mth::sqrt(xd * xd + zd * zd) * 0.2f; snowball->shoot(xd, yd + yo, zd, 1.60f, 12);
playSound(eSoundType_RANDOM_BOW, 1.0f, 1 / (getRandom()->nextFloat() * 0.4f + 0.8f)); level->addEntity(snowball);}