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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.1 kB · 45 lines
C++
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445#include "stdafx.h"#include "net.minecraft.world.entity.ai.control.h"#include "net.minecraft.world.entity.ai.goal.h"#include "net.minecraft.world.entity.ai.navigation.h"#include "net.minecraft.world.entity.h"#include "net.minecraft.world.entity.animal.h"#include "SitGoal.h"
SitGoal::SitGoal(TamableAnimal *mob){ _wantToSit = false;
this->mob = mob; setRequiredControlFlags(Control::JumpControlFlag | Control::MoveControlFlag);}
bool SitGoal::canUse(){ if (!mob->isTame()) return false; if (mob->isInWater()) return false; if (!mob->onGround) return false;
shared_ptr<LivingEntity> owner = dynamic_pointer_cast<LivingEntity>( mob->getOwner() ); if (owner == NULL) return true; // owner not on level
if (mob->distanceToSqr(owner) < FollowOwnerGoal::TeleportDistance * FollowOwnerGoal::TeleportDistance && owner->getLastHurtByMob() != NULL) return false;
return _wantToSit;}
void SitGoal::start(){ mob->getNavigation()->stop(); mob->setSitting(true);}
void SitGoal::stop(){ mob->setSitting(false);}
void SitGoal::wantToSit(bool _wantToSit){ this->_wantToSit = _wantToSit;}