Something went wrong. Try again.
the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
Something went wrong. Try again.
1.1 kB · 38 lines
C
at master
1234567891011121314151617181920212223242526272829303132333435363738#pragma once
#include "BaseEntityTile.h"#include "TileEntity.h"
#include "stdafx.h"#include "Material.h"
class SignTile : public BaseEntityTile{ friend class Tile;private: eINSTANCEOF clas; bool onGround;
protected: SignTile(int id, eINSTANCEOF clas, bool onGround);
public: Icon *getTexture(int face, int data); virtual void updateDefaultShape(); AABB *getAABB(Level *level, int x, int y, int z); AABB *getTileAABB(Level *level, int x, int y, int z); void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param int getRenderShape(); bool isCubeShaped(); virtual bool isPathfindable(LevelSource *level, int x, int y, int z); bool isSolidRender(bool isServerLevel = false);
protected: shared_ptr<TileEntity> newTileEntity(Level *level);
public: int getResource(int data, Random *random, int playerBonusLevel); void neighborChanged(Level *level, int x, int y, int z, int type); int cloneTileId(Level *level, int x, int y, int z); void registerIcons(IconRegister *iconRegister);};