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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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2.3 kB · 74 lines
C++
at master
1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374#include "stdafx.h"#include "net.minecraft.world.level.newbiome.layer.h"#include "net.minecraft.world.level.biome.h"
ShoreLayer::ShoreLayer(__int64 seed, shared_ptr<Layer> parent) : Layer(seed){ this->parent = parent;}
intArray ShoreLayer::getArea(int xo, int yo, int w, int h){ intArray b = parent->getArea(xo - 1, yo - 1, w + 2, h + 2);
intArray result = IntCache::allocate(w * h); for (int y = 0; y < h; y++) { for (int x = 0; x < w; x++) { initRandom(x + xo, y + yo); int old = b[(x + 1) + (y + 1) * (w + 2)]; if (old == Biome::mushroomIsland->id) { int _n = b[(x + 1) + (y + 1 - 1) * (w + 2)]; int _e = b[(x + 1 + 1) + (y + 1) * (w + 2)]; int _w = b[(x + 1 - 1) + (y + 1) * (w + 2)]; int _s = b[(x + 1) + (y + 1 + 1) * (w + 2)]; if (_n == Biome::ocean->id || _e == Biome::ocean->id || _w == Biome::ocean->id || _s == Biome::ocean->id) { result[x + y * w] = Biome::mushroomIslandShore->id; } else { result[x + y * w] = old; } } else if (old != Biome::ocean->id && old != Biome::river->id && old != Biome::swampland->id && old != Biome::extremeHills->id) { int _n = b[(x + 1) + (y + 1 - 1) * (w + 2)]; int _e = b[(x + 1 + 1) + (y + 1) * (w + 2)]; int _w = b[(x + 1 - 1) + (y + 1) * (w + 2)]; int _s = b[(x + 1) + (y + 1 + 1) * (w + 2)]; if (_n == Biome::ocean->id || _e == Biome::ocean->id || _w == Biome::ocean->id || _s == Biome::ocean->id) { result[x + y * w] = Biome::beaches->id; } else { result[x + y * w] = old; } } else if (old == Biome::extremeHills->id) { int _n = b[(x + 1) + (y + 1 - 1) * (w + 2)]; int _e = b[(x + 1 + 1) + (y + 1) * (w + 2)]; int _w = b[(x + 1 - 1) + (y + 1) * (w + 2)]; int _s = b[(x + 1) + (y + 1 + 1) * (w + 2)]; if (_n != Biome::extremeHills->id || _e != Biome::extremeHills->id || _w != Biome::extremeHills->id || _s != Biome::extremeHills->id) { result[x + y * w] = Biome::smallerExtremeHills->id; } else { result[x + y * w] = old; } } else { result[x + y * w] = old; } } }
return result;}