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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.0 kB · 36 lines
C++
at master
123456789101112131415161718192021222324252627282930313233343536using namespace std;
#include "stdafx.h"#include "Item.h"#include "net.minecraft.world.entity.player.h"#include "net.minecraft.world.level.h"#include "net.minecraft.world.level.tile.h"#include "ItemInstance.h"#include "SeedItem.h"
SeedItem::SeedItem(int id, int resultId, int targetLand) : Item(id){ this->resultId = resultId; this->targetLand = targetLand;}
bool SeedItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly){ // 4J-PB - Adding a test only version to allow tooltips to be displayed if (face != 1) return false;
if (!player->mayUseItemAt(x, y, z, face, instance) || !player->mayUseItemAt(x, y + 1, z, face, instance)) return false;
int targetType = level->getTile(x, y, z);
if (targetType == targetLand && level->isEmptyTile(x, y + 1, z)) { if(!bTestUseOnOnly) { level->setTileAndUpdate(x, y + 1, z, resultId); instance->count--; } return true; } return false;}