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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.6 kB · 77 lines
C++
at master
1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677#include "stdafx.h"#include "net.minecraft.h"#include "RotatedPillarTile.h"
RotatedPillarTile::RotatedPillarTile(int id, Material *material) : Tile(id, material){}
int RotatedPillarTile::getRenderShape(){ return Tile::SHAPE_TREE;}
int RotatedPillarTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue){ int type = itemValue & MASK_TYPE; int facing = 0;
switch (face) { case Facing::NORTH: case Facing::SOUTH: facing = FACING_Z; break; case Facing::EAST: case Facing::WEST: facing = FACING_X; break; case Facing::UP: case Facing::DOWN: facing = FACING_Y; break; }
return type | facing;}
Icon *RotatedPillarTile::getTexture(int face, int data){ int dir = data & MASK_FACING; int type = data & MASK_TYPE;
if (dir == FACING_Y && (face == Facing::UP || face == Facing::DOWN)) { return getTopTexture(type); } else if (dir == FACING_X && (face == Facing::EAST || face == Facing::WEST)) { return getTopTexture(type); } else if (dir == FACING_Z && (face == Facing::NORTH || face == Facing::SOUTH)) { return getTopTexture(type); }
return getTypeTexture(type);}
Icon *RotatedPillarTile::getTopTexture(int type){ return iconTop;}
int RotatedPillarTile::getSpawnResourcesAuxValue(int data){ return data & MASK_TYPE;}
int RotatedPillarTile::getType(int data){ return data & MASK_TYPE;}
shared_ptr<ItemInstance> RotatedPillarTile::getSilkTouchItemInstance(int data){ return shared_ptr<ItemInstance>( new ItemInstance(id, 1, getType(data)) );}