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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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2.4 kB · 97 lines
C++
at master
1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798#include "stdafx.h"#include <iostream>#include "InputOutputStream.h"#include "PacketListener.h"#include "RespawnPacket.h"#include "LevelType.h"
RespawnPacket::RespawnPacket() { this->dimension = 0; this->difficulty = 1; this->mapSeed = 0; this->mapHeight = 0; this->playerGameType = NULL; this->m_newSeaLevel = false; m_pLevelType = NULL; m_newEntityId = 0; m_xzSize = LEVEL_MAX_WIDTH; m_hellScale = HELL_LEVEL_MAX_SCALE;}
RespawnPacket::RespawnPacket(char dimension, __int64 mapSeed, int mapHeight, GameType *playerGameType, char difficulty, LevelType *pLevelType, bool newSeaLevel, int newEntityId, int xzSize, int hellScale) { this->dimension = dimension; this->mapSeed = mapSeed; this->mapHeight = mapHeight; this->playerGameType = playerGameType; this->difficulty = difficulty; this->m_newSeaLevel = newSeaLevel; this->m_pLevelType=pLevelType; this->m_newEntityId = newEntityId; m_xzSize = xzSize; m_hellScale = hellScale; app.DebugPrintf("RespawnPacket - Difficulty = %d\n",difficulty);
}
void RespawnPacket::handle(PacketListener *listener) { listener->handleRespawn(shared_from_this());}
void RespawnPacket::read(DataInputStream *dis) //throws IOException{ dimension = dis->readByte(); playerGameType = GameType::byId(dis->readByte()); mapHeight = dis->readShort(); wstring typeName = readUtf(dis, 16); m_pLevelType = LevelType::getLevelType(typeName); if (m_pLevelType == NULL) { m_pLevelType = LevelType::lvl_normal; } mapSeed = dis->readLong(); difficulty = dis->readByte(); m_newSeaLevel = dis->readBoolean(); m_newEntityId = dis->readShort();#ifdef _LARGE_WORLDS m_xzSize = dis->readShort(); m_hellScale = dis->read();#endif app.DebugPrintf("RespawnPacket::read - Difficulty = %d\n",difficulty);
}
void RespawnPacket::write(DataOutputStream *dos) //throws IOException { dos->writeByte(dimension); dos->writeByte(playerGameType->getId()); dos->writeShort(mapHeight); if (m_pLevelType == NULL) { writeUtf(L"", dos); } else { writeUtf(m_pLevelType->getGeneratorName(), dos); } dos->writeLong(mapSeed); dos->writeByte(difficulty); dos->writeBoolean(m_newSeaLevel); dos->writeShort(m_newEntityId);#ifdef _LARGE_WORLDS dos->writeShort(m_xzSize); dos->write(m_hellScale);#endif}
int RespawnPacket::getEstimatedSize() { int length=0; if (m_pLevelType != NULL) { length = (int)m_pLevelType->getGeneratorName().length(); } return 13+length;}