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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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2.6 kB · 117 lines
C++
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118#include "stdafx.h"#include "GrassTile.h"#include "net.minecraft.world.item.h"#include "net.minecraft.world.level.h"#include "net.minecraft.world.level.material.h"#include "net.minecraft.world.phys.h"#include "ReedTile.h"
ReedTile::ReedTile(int id) : Tile( id, Material::plant,isSolidRender() ){ this->updateDefaultShape(); this->setTicking(true);}
// 4J Added overridevoid ReedTile::updateDefaultShape(){ float ss = 6 / 16.0f; this->setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, 1, 0.5f + ss);}
void ReedTile::tick(Level *level, int x, int y, int z, Random* random){ if (level->isEmptyTile(x, y + 1, z)) { int height = 1; while (level->getTile(x, y - height, z) == id) { height++; } if (height < 3) { int age = level->getData(x, y, z); if (age == 15) { level->setTileAndUpdate(x, y + 1, z, id); level->setData(x, y, z, 0, Tile::UPDATE_NONE); } else { level->setData(x, y, z, age + 1, Tile::UPDATE_NONE); } } }}
bool ReedTile::mayPlace(Level *level, int x, int y, int z) { int below = level->getTile(x, y - 1, z); if (below == id) return true; if (below != Tile::grass_Id && below != Tile::dirt_Id && below != Tile::sand_Id) return false; if (level->getMaterial(x - 1, y - 1, z) == Material::water) return true; if (level->getMaterial(x + 1, y - 1, z) == Material::water) return true; if (level->getMaterial(x, y - 1, z - 1) == Material::water) return true; if (level->getMaterial(x, y - 1, z + 1) == Material::water) return true; //printf("no water\n"); return false;}
void ReedTile::neighborChanged(Level *level, int x, int y, int z, int type){ checkAlive(level, x, y, z);}
const void ReedTile::checkAlive(Level *level, int x, int y, int z){ if (!canSurvive(level, x, y, z)) { spawnResources(level, x, y, z, level->getData(x, y, z), 0); level->removeTile(x, y, z); }}
bool ReedTile::canSurvive(Level *level, int x, int y, int z){ return mayPlace(level, x, y, z);}
AABB *ReedTile::getAABB(Level *level, int x, int y, int z){ return NULL;}
int ReedTile::getResource(int data, Random *random, int playerBonusLevel){ return Item::reeds->id;}
bool ReedTile::blocksLight(){ return false;}
bool ReedTile::isSolidRender(bool isServerLevel){ return false;}
bool ReedTile::isCubeShaped() { return false;}
int ReedTile::getRenderShape(){ return Tile::SHAPE_CROSS_TEXTURE;}
int ReedTile::cloneTileId(Level *level, int x, int y, int z){ return Item::reeds_Id;}
bool ReedTile::shouldTileTick(Level *level, int x,int y,int z){ return level->isEmptyTile(x, y + 1, z);}