Something went wrong. Try again.
the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
Something went wrong. Try again.
1.1 kB · 46 lines
C
at master
12345678910111213141516171819202122232425262728293031323334353637383940414243444546#pragma once
#include "StructureFeature.h"#include "StructureStart.h"
class RandomScatteredLargeFeature : public StructureFeature{public: static const wstring OPTION_SPACING;
static void staticCtor(); static vector<Biome *> allowedBiomes;
private: vector<Biome::MobSpawnerData *> swamphutEnemies; int spacing; int minSeparation;
void _init();
public: RandomScatteredLargeFeature(); RandomScatteredLargeFeature(unordered_map<wstring, wstring> options);
wstring getFeatureName();
protected: virtual bool isFeatureChunk(int x, int z, bool bIsSuperflat=false); StructureStart *createStructureStart(int x, int z);
public: class ScatteredFeatureStart : public StructureStart { public: static StructureStart *Create() { return new ScatteredFeatureStart(); } virtual EStructureStart GetType() { return eStructureStart_ScatteredFeatureStart; }
public: ScatteredFeatureStart(); ScatteredFeatureStart(Level *level, Random *random, int chunkX, int chunkZ); };
public: bool isSwamphut(int cellX, int cellY, int cellZ); vector<Biome::MobSpawnerData *> *getSwamphutEnemies();};