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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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3.0 kB · 119 lines
C++
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120#include "stdafx.h"#include <iostream>#include "PacketListener.h"#include "PreloginPacket.h"#include "InputOutputStream.h"
PreLoginPacket::PreLoginPacket() { loginKey = L""; m_playerXuids = NULL; m_dwPlayerCount = 0; m_friendsOnlyBits = 0; m_ugcPlayersVersion = 0; ZeroMemory(m_szUniqueSaveName,m_iSaveNameLen); m_serverSettings = 0; m_hostIndex = 0; m_texturePackId = 0; m_netcodeVersion = 0;}
PreLoginPacket::PreLoginPacket(wstring userName) { this->loginKey = userName; m_playerXuids = NULL; m_dwPlayerCount = 0; m_friendsOnlyBits = 0; m_ugcPlayersVersion = 0; ZeroMemory(m_szUniqueSaveName,m_iSaveNameLen); m_serverSettings = 0; m_hostIndex = 0; m_texturePackId = 0; m_netcodeVersion = 0;}
PreLoginPacket::PreLoginPacket(wstring userName, PlayerUID *playerXuids, DWORD playerCount, BYTE friendsOnlyBits, DWORD ugcPlayersVersion,char *pszUniqueSaveName, DWORD serverSettings, BYTE hostIndex, DWORD texturePackId) { this->loginKey = userName; m_playerXuids = playerXuids; m_dwPlayerCount = playerCount; m_friendsOnlyBits = friendsOnlyBits; m_ugcPlayersVersion = ugcPlayersVersion; memcpy(m_szUniqueSaveName,pszUniqueSaveName,m_iSaveNameLen); m_serverSettings = serverSettings; m_hostIndex = hostIndex; m_texturePackId = texturePackId; m_netcodeVersion = 0;}
PreLoginPacket::~PreLoginPacket(){ if( m_playerXuids != NULL ) delete [] m_playerXuids;}
void PreLoginPacket::read(DataInputStream *dis) //throws IOException { m_netcodeVersion = dis->readShort();
loginKey = readUtf(dis, 32);
m_friendsOnlyBits = dis->readByte(); m_ugcPlayersVersion = dis->readInt(); m_dwPlayerCount = dis->readByte(); if( m_dwPlayerCount > 0 ) { m_playerXuids = new PlayerUID[m_dwPlayerCount]; for(DWORD i = 0; i < m_dwPlayerCount; ++i) { m_playerXuids[i] = dis->readPlayerUID(); } } for(DWORD i = 0; i < m_iSaveNameLen; ++i) { m_szUniqueSaveName[i]=dis->readByte(); } m_serverSettings = dis->readInt(); m_hostIndex = dis->readByte(); INT texturePackId = dis->readInt(); m_texturePackId = *(DWORD *)&texturePackId;
// Set the name of the map so we can check it for players banned lists app.SetUniqueMapName((char *)m_szUniqueSaveName);}
void PreLoginPacket::write(DataOutputStream *dos) //throws IOException { dos->writeShort(MINECRAFT_NET_VERSION);
writeUtf(loginKey, dos); dos->writeByte(m_friendsOnlyBits); dos->writeInt(m_ugcPlayersVersion); dos->writeByte((byte)m_dwPlayerCount); for(DWORD i = 0; i < m_dwPlayerCount; ++i) { dos->writePlayerUID( m_playerXuids[i] ); }
app.DebugPrintf("*** PreLoginPacket::write - %s\n",m_szUniqueSaveName); for(DWORD i = 0; i < m_iSaveNameLen; ++i) { dos->writeByte(m_szUniqueSaveName[i]); } dos->writeInt(m_serverSettings); dos->writeByte(m_hostIndex); dos->writeInt(m_texturePackId);}
void PreLoginPacket::handle(PacketListener *listener) { listener->handlePreLogin(shared_from_this());}
int PreLoginPacket::getEstimatedSize() { return 4 + 4 + (int)loginKey.length() + 4 +14 + 4 + 1 + 4;}