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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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2.4 kB · 79 lines
C++
at master
12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879#include "stdafx.h"#include "net.minecraft.world.entity.h"#include "net.minecraft.world.level.h"#include "net.minecraft.world.phys.h"#include "NearestAttackableTargetGoal.h"
SubselectEntitySelector::SubselectEntitySelector(NearestAttackableTargetGoal *parent, EntitySelector *subselector){ m_parent = parent; m_subselector = subselector;}
SubselectEntitySelector::~SubselectEntitySelector(){ delete m_subselector;}
bool SubselectEntitySelector::matches(shared_ptr<Entity> entity) const{ if (!entity->instanceof(eTYPE_LIVINGENTITY)) return false; if (m_subselector != NULL && !m_subselector->matches(entity)) return false; return m_parent->canAttack(dynamic_pointer_cast<LivingEntity>(entity), false);}
NearestAttackableTargetGoal::DistComp::DistComp(Entity *source){ this->source = source;}
bool NearestAttackableTargetGoal::DistComp::operator() (shared_ptr<Entity> e1, shared_ptr<Entity> e2){ // Should return true if e1 comes before e2 in the sorted list double distSqr1 = source->distanceToSqr(e1); double distSqr2 = source->distanceToSqr(e2); if (distSqr1 < distSqr2) return true; if (distSqr1 > distSqr2) return false; return true;}
NearestAttackableTargetGoal::NearestAttackableTargetGoal(PathfinderMob *mob, const type_info& targetType, int randomInterval, bool mustSee, bool mustReach /*= false*/, EntitySelector *entitySelector /* =NULL */) : TargetGoal(mob, mustSee, mustReach), targetType(targetType){ this->randomInterval = randomInterval; this->distComp = new DistComp(mob); setRequiredControlFlags(TargetGoal::TargetFlag);
this->selector = new SubselectEntitySelector(this, entitySelector);}
NearestAttackableTargetGoal::~NearestAttackableTargetGoal(){ delete distComp; delete selector;}
bool NearestAttackableTargetGoal::canUse(){ if (randomInterval > 0 && mob->getRandom()->nextInt(randomInterval) != 0) return false; double within = getFollowDistance();
vector<shared_ptr<Entity> > *entities = mob->level->getEntitiesOfClass(targetType, mob->bb->grow(within, 4, within), selector);
bool result = false; if(entities != NULL && !entities->empty() ) { std::sort(entities->begin(), entities->end(), *distComp); target = weak_ptr<LivingEntity>(dynamic_pointer_cast<LivingEntity>(entities->at(0))); result = true; }
delete entities; return result;}
void NearestAttackableTargetGoal::start(){ mob->setTarget(target.lock()); TargetGoal::start();}