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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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662 B · 27 lines
C
at master
123456789101112131415161718192021222324252627#pragma onceusing namespace std;#include "Entity.h"
class Level;class MultiEntityMob;
class MultiEntityMobPart : public Entity{public: eINSTANCEOF GetType() { return eTYPE_MULTIENTITY_MOB_PART; };public: weak_ptr<MultiEntityMob> parentMob; const wstring id;
MultiEntityMobPart(shared_ptr<MultiEntityMob> parentMob, const wstring &id, float w, float h);
protected: virtual void defineSynchedData(); virtual void readAdditionalSaveData(CompoundTag *tag); virtual void addAdditonalSaveData(CompoundTag *tag);
public: virtual bool isPickable(); virtual bool hurt(DamageSource *source, float damage); virtual bool is(shared_ptr<Entity> other);};