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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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2.2 kB · 65 lines
C++
at master
1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465#include "stdafx.h"#include "net.minecraft.world.entity.ai.control.h"#include "net.minecraft.world.entity.ai.util.h"#include "net.minecraft.world.entity.ai.navigation.h"#include "net.minecraft.world.entity.ai.village.h"#include "net.minecraft.world.entity.h"#include "net.minecraft.world.level.h"#include "net.minecraft.world.level.dimension.h"#include "MoveIndoorsGoal.h"
MoveIndoorsGoal::MoveIndoorsGoal(PathfinderMob *mob){ insideX = insideZ = -1;
this->mob = mob; setRequiredControlFlags(Control::MoveControlFlag);}
bool MoveIndoorsGoal::canUse(){ if ((mob->level->isDay() && !mob->level->isRaining()) || mob->level->dimension->hasCeiling) return false; if (mob->getRandom()->nextInt(50) != 0) return false; if (insideX != -1 && mob->distanceToSqr(insideX, mob->y, insideZ) < 2 * 2) return false; shared_ptr<Village> village = mob->level->villages->getClosestVillage(Mth::floor(mob->x), Mth::floor(mob->y), Mth::floor(mob->z), 14); if (village == NULL) return false; shared_ptr<DoorInfo> _doorInfo = village->getBestDoorInfo(Mth::floor(mob->x), Mth::floor(mob->y), Mth::floor(mob->z)); doorInfo = _doorInfo; return _doorInfo != NULL;}
bool MoveIndoorsGoal::canContinueToUse(){ return !mob->getNavigation()->isDone();}
void MoveIndoorsGoal::start(){ insideX = -1; shared_ptr<DoorInfo> _doorInfo = doorInfo.lock(); if( _doorInfo == NULL ) { doorInfo = weak_ptr<DoorInfo>(); return; } if (mob->distanceToSqr(_doorInfo->getIndoorX(), _doorInfo->y, _doorInfo->getIndoorZ()) > 16 * 16) { Vec3 *pos = RandomPos::getPosTowards(dynamic_pointer_cast<PathfinderMob>(mob->shared_from_this()), 14, 3, Vec3::newTemp(_doorInfo->getIndoorX() + 0.5, _doorInfo->getIndoorY(), _doorInfo->getIndoorZ() + 0.5)); if (pos != NULL) mob->getNavigation()->moveTo(pos->x, pos->y, pos->z, 1.0f); } else mob->getNavigation()->moveTo(_doorInfo->getIndoorX() + 0.5, _doorInfo->getIndoorY(), _doorInfo->getIndoorZ() + 0.5, 1.0f);}
void MoveIndoorsGoal::stop(){ shared_ptr<DoorInfo> _doorInfo = doorInfo.lock(); if( _doorInfo == NULL ) { doorInfo = weak_ptr<DoorInfo>(); return; }
insideX = _doorInfo->getIndoorX(); insideZ = _doorInfo->getIndoorZ(); doorInfo = weak_ptr<DoorInfo>();}