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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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4.1 kB · 160 lines
C++
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160#include "stdafx.h"#include "net.minecraft.world.h"#include "net.minecraft.world.phys.h"#include "net.minecraft.world.level.h"#include "net.minecraft.world.entity.ai.attributes.h"#include "net.minecraft.world.entity.player.h"#include "net.minecraft.world.entity.monster.h"#include "net.minecraft.world.damagesource.h"#include "net.minecraft.world.effect.h"#include "net.minecraft.world.item.enchantment.h"#include "Monster.h"
#include "..\Minecraft.Client\Minecraft.h"
Monster::Monster(Level *level) : PathfinderMob( level ){ xpReward = Enemy::XP_REWARD_MEDIUM;}
void Monster::aiStep() { updateSwingTime(); float br = getBrightness(1); if (br > 0.5f) { noActionTime += 2; }
PathfinderMob::aiStep();}
void Monster::tick(){ PathfinderMob::tick(); if (!level->isClientSide && (level->difficulty == Difficulty::PEACEFUL || Minecraft::GetInstance()->isTutorial() ) ) remove();}
shared_ptr<Entity> Monster::findAttackTarget(){#ifndef _FINAL_BUILD if(app.GetMobsDontAttackEnabled()) { return shared_ptr<Player>(); }#endif
shared_ptr<Player> player = level->getNearestAttackablePlayer(shared_from_this(), 16); if (player != NULL && canSee(player) ) return player; return shared_ptr<Player>();}
bool Monster::hurt(DamageSource *source, float dmg){ if (isInvulnerable()) return false; if (PathfinderMob::hurt(source, dmg)) { shared_ptr<Entity> sourceEntity = source->getEntity(); if (rider.lock() == sourceEntity || riding == sourceEntity) return true;
if (sourceEntity != shared_from_this()) { attackTarget = sourceEntity; } return true; } return false;}
/*** Performs hurt action, returns if successful* * @param target* @return*/bool Monster::doHurtTarget(shared_ptr<Entity> target){ float dmg = (float) getAttribute(SharedMonsterAttributes::ATTACK_DAMAGE)->getValue(); int knockback = 0;
if ( target->instanceof(eTYPE_LIVINGENTITY) ) { shared_ptr<LivingEntity> livingTarget = dynamic_pointer_cast<LivingEntity>(target); dmg += EnchantmentHelper::getDamageBonus(dynamic_pointer_cast<LivingEntity>(shared_from_this()), livingTarget); knockback += EnchantmentHelper::getKnockbackBonus(dynamic_pointer_cast<LivingEntity>(shared_from_this()), livingTarget); }
boolean wasHurt = target->hurt(DamageSource::mobAttack(dynamic_pointer_cast<LivingEntity>(shared_from_this())), dmg);
if (wasHurt) { if (knockback > 0) { target->push(-Mth::sin(yRot * PI / 180) * knockback * .5f, 0.1, Mth::cos(yRot * PI / 180) * knockback * .5f); xd *= 0.6; zd *= 0.6; }
int fireAspect = EnchantmentHelper::getFireAspect(dynamic_pointer_cast<LivingEntity>(shared_from_this())); if (fireAspect > 0) { target->setOnFire(fireAspect * 4); }
if (target->instanceof(eTYPE_LIVINGENTITY)) { shared_ptr<LivingEntity> livingTarget = dynamic_pointer_cast<LivingEntity>(target); ThornsEnchantment::doThornsAfterAttack(shared_from_this(), livingTarget, random); } }
return wasHurt;}
void Monster::checkHurtTarget(shared_ptr<Entity> target, float distance){ if (attackTime <= 0 && distance < 2.0f && target->bb->y1 > bb->y0 && target->bb->y0 < bb->y1) { attackTime = 20; doHurtTarget(target); }}
float Monster::getWalkTargetValue(int x, int y, int z){ return 0.5f - level->getBrightness(x, y, z);}
bool Monster::isDarkEnoughToSpawn(){ int xt = Mth::floor(x); int yt = Mth::floor(bb->y0); int zt = Mth::floor(z); if (level->getBrightness(LightLayer::Sky, xt, yt, zt) > random->nextInt(32)) return false;
int br = level->getRawBrightness(xt, yt, zt);
if (level->isThundering()) { int tmp = level->skyDarken; level->skyDarken = 10; br = level->getRawBrightness(xt, yt, zt); level->skyDarken = tmp; }
return br <= random->nextInt(8);}
bool Monster::canSpawn(){ return level->difficulty > Difficulty::PEACEFUL && isDarkEnoughToSpawn() && PathfinderMob::canSpawn();}
void Monster::registerAttributes(){ PathfinderMob::registerAttributes();
getAttributes()->registerAttribute(SharedMonsterAttributes::ATTACK_DAMAGE);}