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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.3 kB · 47 lines
C++
at master
1234567891011121314151617181920212223242526272829303132333435363738394041424344454647#include "stdafx.h"#include "net.minecraft.world.item.h"#include "net.minecraft.world.entity.player.h"#include "AbstractContainerMenu.h"#include "Slot.h"#include "MenuBackup.h"
MenuBackup::MenuBackup(shared_ptr<Inventory> inventory, AbstractContainerMenu *menu){ backups = new unordered_map<short, ItemInstanceArray *>();
this->inventory = inventory; this->menu = menu;}
void MenuBackup::save(short changeUid){ ItemInstanceArray *backup = new ItemInstanceArray( (int)menu->slots.size() + 1 ); (*backup)[0] = ItemInstance::clone(inventory->getCarried()); for (unsigned int i = 0; i < menu->slots.size(); i++) { (*backup)[i + 1] = ItemInstance::clone(menu->slots.at(i)->getItem()); } // TODO Is unordered_map use correct? // Was backups.put(changeUid, backup); (*backups)[changeUid] = backup;}
// Cannot use delete as function name as it is a reserved keywordvoid MenuBackup::deleteBackup(short changeUid){ // TODO Is the unordered_map use correct? // 4J Was backups.remove(changeUid); backups->erase(changeUid);}
void MenuBackup::rollback(short changeUid){ ItemInstanceArray *backup = backups->at(changeUid); backups->clear(); inventory->setCarried( (*backup)[0] ); for (unsigned int i = 0; i < menu->slots.size(); i++) { menu->slots.at(i)->set( (*backup)[i + 1] ); }
}