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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.3 kB · 61 lines
C++
at master
12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061#include "stdafx.h"#include "net.minecraft.world.level.chunk.storage.h"#include "MemoryLevelStorage.h"#include "LevelSummary.h"#include "MemoryLevelStorageSource.h"
MemoryLevelStorageSource::MemoryLevelStorageSource(){}
wstring MemoryLevelStorageSource::getName(){ return L"Memory Storage";}
shared_ptr<LevelStorage> MemoryLevelStorageSource::selectLevel(const wstring& levelId, bool createPlayerDir) { return shared_ptr<LevelStorage> () new MemoryLevelStorage());}
vector<LevelSummary *> *MemoryLevelStorageSource::getLevelList() { return new vector<LevelSummary *>;}
void MemoryLevelStorageSource::clearAll(){}
LevelData *MemoryLevelStorageSource::getDataTagFor(const wstring& levelId){ return NULL;}
bool MemoryLevelStorageSource::isNewLevelIdAcceptable(const wstring& levelId) { return true;}
void MemoryLevelStorageSource::deleteLevel(const wstring& levelId) {}
void MemoryLevelStorageSource::renameLevel(const wstring& levelId, const wstring& newLevelName){}
bool MemoryLevelStorageSource::isConvertible(const wstring& levelId){ return false;}
bool MemoryLevelStorageSource::requiresConversion(const wstring& levelId){ return false;}
bool MemoryLevelStorageSource::convertLevel(const wstring& levelId, ProgressListener *progress){ return false;}