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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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1.2 kB · 63 lines
C++
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263#include "stdafx.h"#include "net.minecraft.world.entity.player.h"#include "net.minecraft.world.level.h"#include "net.minecraft.world.level.chunk.storage.h"#include "net.minecraft.world.level.dimension.h"#include "com.mojang.nbt.h"#include "MemoryLevelStorage.h"
#include "ConsoleSaveFileIO.h"
MemoryLevelStorage::MemoryLevelStorage(){}
LevelData *MemoryLevelStorage::prepareLevel(){ return NULL;}
void MemoryLevelStorage::checkSession() {}
ChunkStorage *MemoryLevelStorage::createChunkStorage(Dimension *dimension){ return new MemoryChunkStorage();}
void MemoryLevelStorage::saveLevelData(LevelData *levelData, vector<shared_ptr<Player> > *players) {}
void MemoryLevelStorage::saveLevelData(LevelData *levelData){}
PlayerIO *MemoryLevelStorage::getPlayerIO(){ return this;}
void MemoryLevelStorage::closeAll(){}
void MemoryLevelStorage::save(shared_ptr<Player> player) {}
bool MemoryLevelStorage::load(shared_ptr<Player> player){ return false;}
CompoundTag *MemoryLevelStorage::loadPlayerDataTag(const wstring& playerName) { return NULL;}
ConsoleSavePath MemoryLevelStorage::getDataFile(const wstring& id) { return ConsoleSaveFile(wstring(L""));}