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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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931 B · 42 lines
C++
at master
123456789101112131415161718192021222324252627282930313233343536373839404142#include "stdafx.h"#include "MelonTile.h"#include "net.minecraft.world.item.h"#include "net.minecraft.world.h"#include "Facing.h"
MelonTile::MelonTile(int id) : Tile(id, Material::vegetable){ iconTop = NULL;}
Icon *MelonTile::getTexture(int face, int data){ if (face == Facing::UP || face == Facing::DOWN) return iconTop; return icon;}
int MelonTile::getResource(int data, Random *random, int playerBonusLevel){ return Item::melon->id;}
int MelonTile::getResourceCount(Random *random){ return 3 + random->nextInt(5);}
int MelonTile::getResourceCountForLootBonus(int bonusLevel, Random *random){ int total = getResourceCount(random) + random->nextInt(1 + bonusLevel); if (total > 9) { total = 9; } return total;}
void MelonTile::registerIcons(IconRegister *iconRegister){ icon = iconRegister->registerIcon(getIconName() + L"_side"); iconTop = iconRegister->registerIcon(getIconName() + L"_top");}