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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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3.2 kB · 103 lines
C++
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103#include "stdafx.h"#include "net.minecraft.world.entity.player.h"#include "net.minecraft.world.level.chunk.storage.h"#include "net.minecraft.world.level.dimension.h"#include "ConsoleSaveFileIO.h"#include "LevelData.h"#include "File.h"#include "McRegionLevelStorage.h"
McRegionLevelStorage::McRegionLevelStorage(ConsoleSaveFile *saveFile, File dir, const wstring& levelName, bool createPlayerDir) : DirectoryLevelStorage(saveFile, dir, levelName, createPlayerDir){ RegionFileCache::clear();}
McRegionLevelStorage::~McRegionLevelStorage(){ // Make sure cache is clear, as the DirectoryLevelStorage destructor is going to be deleting the underlying ConsoleSaveFile // reference so we don't want the RegionFileCache to still be referencing it either RegionFileCache::clear();}
ChunkStorage *McRegionLevelStorage::createChunkStorage(Dimension *dimension) { //File folder = getFolder();
if (dynamic_cast<HellDimension *>(dimension) != NULL) { if(app.GetResetNether()) {#ifdef SPLIT_SAVES vector<FileEntry *> *netherFiles = m_saveFile->getRegionFilesByDimension(1); if(netherFiles!=NULL) { DWORD bytesWritten = 0; for(AUTO_VAR(it, netherFiles->begin()); it != netherFiles->end(); ++it) { m_saveFile->zeroFile(*it, (*it)->getFileSize(), &bytesWritten); } delete netherFiles; }#else vector<FileEntry *> *netherFiles = m_saveFile->getFilesWithPrefix(LevelStorage::NETHER_FOLDER); if(netherFiles!=NULL) { for(AUTO_VAR(it, netherFiles->begin()); it != netherFiles->end(); ++it) { m_saveFile->deleteFile(*it); } delete netherFiles; }#endif resetNetherPlayerPositions(); }
return new McRegionChunkStorage(m_saveFile, LevelStorage::NETHER_FOLDER); } if (dynamic_cast<TheEndDimension *>(dimension)) { //File dir2 = new File(folder, LevelStorage.ENDER_FOLDER); //dir2.mkdirs(); //return new ThreadedMcRegionChunkStorage(dir2); // 4J-PB - save version 0 at this point means it's a create new world int iSaveVersion=m_saveFile->getSaveVersion();
if((iSaveVersion!=0) && (iSaveVersion < SAVE_FILE_VERSION_NEW_END)) { // For versions before TU9 (TU7 and 8) we generate a part of The End, but we want to scrap it if it exists so that it is replaced with the TU9+ version app.DebugPrintf("Loaded save version number is: %d, required to keep The End is: %d\n",m_saveFile->getSaveVersion(), SAVE_FILE_VERSION_NEW_END);
vector<FileEntry *> *endFiles = m_saveFile->getFilesWithPrefix(LevelStorage::ENDER_FOLDER);
// 4J-PB - There will be no End in early saves if(endFiles!=NULL) { for(AUTO_VAR(it, endFiles->begin()); it != endFiles->end(); ++it) { m_saveFile->deleteFile(*it); } delete endFiles; } } return new McRegionChunkStorage(m_saveFile, LevelStorage::ENDER_FOLDER); }
return new McRegionChunkStorage(m_saveFile, L"");}
void McRegionLevelStorage::saveLevelData(LevelData *levelData, vector<shared_ptr<Player> > *players) { levelData->setVersion(MCREGION_VERSION_ID); MemSect(38); DirectoryLevelStorage::saveLevelData(levelData, players); MemSect(0);}
void McRegionLevelStorage::closeAll() { RegionFileCache::clear();}