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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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19 kB · 612 lines
C++
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613#include "stdafx.h"#include "com.mojang.nbt.h"#include "net.minecraft.world.entity.player.h"#include "net.minecraft.world.item.h"#include "MapItemSavedData.h"#include "..\Minecraft.Client\PlayerList.h"#include "..\Minecraft.Client\MinecraftServer.h"#include "..\Minecraft.Client\ServerPlayer.h"#include "net.minecraft.world.level.h"#include "net.minecraft.world.level.storage.h"#include "..\Minecraft.Client\PlayerConnection.h"
const int MapItemSavedData::END_PORTAL_DECORATION_KEY = -1;
// 4J added entityId paramMapItemSavedData::MapDecoration::MapDecoration(char img, char x, char y, char rot, int entityId, bool visible){ this->img = img; this->x = x; this->y = y; this->rot = rot; this->entityId = entityId; this->visible = visible;}
MapItemSavedData::HoldingPlayer::HoldingPlayer(shared_ptr<Player> player, const MapItemSavedData *parent) : parent( parent ), player( player ){ // inited outside of ctor rowsDirtyMin = intArray(MapItem::IMAGE_WIDTH); rowsDirtyMax = intArray(MapItem::IMAGE_WIDTH);
tick = 0; sendPosTick = 0; step = 0; hasSentInitial = false;
// java ctor //this->player = player; for (unsigned int i = 0; i < rowsDirtyMin.length; i++) { rowsDirtyMin[i] = 0; rowsDirtyMax[i] = MapItem::IMAGE_HEIGHT - 1; }}
MapItemSavedData::HoldingPlayer::~HoldingPlayer(){ delete rowsDirtyMin.data; delete rowsDirtyMax.data; delete lastSentDecorations.data;}
charArray MapItemSavedData::HoldingPlayer::nextUpdatePacket(shared_ptr<ItemInstance> itemInstance){ if (!hasSentInitial) { charArray data(2); data[0] = HEADER_METADATA; data[1] = parent->scale;
hasSentInitial = true; return data; } if (--sendPosTick < 0) { sendPosTick = 4; unsigned int playerDecorationsSize = (int)parent->decorations.size(); unsigned int nonPlayerDecorationsSize = (int)parent->nonPlayerDecorations.size(); charArray data = charArray( (playerDecorationsSize + nonPlayerDecorationsSize ) * DEC_PACKET_BYTES + 1); data[0] = 1; for (unsigned int i = 0; i < parent->decorations.size(); i++) { MapDecoration *md = parent->decorations.at(i);#ifdef _LARGE_WORLDS data[i * DEC_PACKET_BYTES + 1] = (char) (md->img); data[i * DEC_PACKET_BYTES + 8] = (char) (md->rot & 0xF);#else data[i * DEC_PACKET_BYTES + 1] = (char) ((md->img << 4) | (md->rot & 0xF));#endif data[i * DEC_PACKET_BYTES + 2] = md->x; data[i * DEC_PACKET_BYTES + 3] = md->y; data[i * DEC_PACKET_BYTES + 4] = md->entityId & 0xFF; data[i * DEC_PACKET_BYTES + 5] = (md->entityId>>8) & 0xFF; data[i * DEC_PACKET_BYTES + 6] = (md->entityId>>16) & 0xFF; data[i * DEC_PACKET_BYTES + 7] = (md->entityId>>24) & 0x7F; data[i * DEC_PACKET_BYTES + 7] |= md->visible ? 0x80 : 0x0; } unsigned int dataIndex = playerDecorationsSize; for(AUTO_VAR(it, parent->nonPlayerDecorations.begin()); it != parent->nonPlayerDecorations.end(); ++it) { MapDecoration *md = it->second;#ifdef _LARGE_WORLDS data[dataIndex * DEC_PACKET_BYTES + 1] = (char) (md->img); data[dataIndex * DEC_PACKET_BYTES + 8] = (char) (md->rot & 0xF);#else data[dataIndex * DEC_PACKET_BYTES + 1] = (char) ((md->img << 4) | (md->rot & 0xF));#endif data[dataIndex * DEC_PACKET_BYTES + 2] = md->x; data[dataIndex * DEC_PACKET_BYTES + 3] = md->y; data[dataIndex * DEC_PACKET_BYTES + 4] = md->entityId & 0xFF; data[dataIndex * DEC_PACKET_BYTES + 5] = (md->entityId>>8) & 0xFF; data[dataIndex * DEC_PACKET_BYTES + 6] = (md->entityId>>16) & 0xFF; data[dataIndex * DEC_PACKET_BYTES + 7] = (md->entityId>>24) & 0x7F; data[dataIndex * DEC_PACKET_BYTES + 7] |= md->visible ? 0x80 : 0x0;
++dataIndex; } bool thesame = !itemInstance->isFramed(); if (lastSentDecorations.data == NULL || lastSentDecorations.length != data.length) { thesame = false; } else { for (unsigned int i = 0; i < data.length; i++) { if ( data[i] != lastSentDecorations[i]) { thesame = false; break; } } }
if (!thesame) { if( lastSentDecorations.data != NULL ) { delete[] lastSentDecorations.data; } // Make a copy of data, as the calling function presumes it can destroy the returned data lastSentDecorations = charArray(data.length); memcpy(lastSentDecorations.data, data.data, data.length); return data; } delete data.data; } shared_ptr<ServerPlayer> servPlayer = dynamic_pointer_cast<ServerPlayer>(player); for (int d = 0; d < 10; d++) { int column = (tick++ * 11) % (MapItem::IMAGE_WIDTH);
if (rowsDirtyMin[column] >= 0) { int len = rowsDirtyMax[column] - rowsDirtyMin[column] + 1; int min = rowsDirtyMin[column];
charArray data = charArray(len + 3); data[0] = HEADER_COLOURS; data[1] = (char) column; data[2] = (char) min; for (unsigned int y = 0; y < data.length - 3; y++) { data[y + 3] = parent->colors[(y + min) * MapItem::IMAGE_WIDTH + column]; } rowsDirtyMax[column] = -1; rowsDirtyMin[column] = -1; return data; } } return charArray();}
MapItemSavedData::MapItemSavedData(const wstring& id) : SavedData( id ){ x = z = 0; dimension = 0; scale = 0; colors = byteArray( MapItem::IMAGE_WIDTH * MapItem::IMAGE_HEIGHT );}
MapItemSavedData::~MapItemSavedData(){ delete colors.data; for( unsigned int i = 0; i < decorations.size(); i++ ) { delete decorations[i]; }}
void MapItemSavedData::load(CompoundTag *tag){ dimension = tag->getByte(L"dimension"); x = tag->getInt(L"xCenter"); z = tag->getInt(L"zCenter"); scale = tag->getByte(L"scale"); if (scale < 0) scale = 0; if (scale > MAX_SCALE) scale = MAX_SCALE;
int width = tag->getShort(L"width"); int height = tag->getShort(L"height"); if (width == MapItem::IMAGE_WIDTH && height == MapItem::IMAGE_HEIGHT) { colors = tag->getByteArray(L"colors"); } else { byteArray newColors = tag->getByteArray(L"colors"); //4J if(colors.data != NULL) { delete[] colors.data; } //End4J colors = byteArray(MapItem::IMAGE_WIDTH * MapItem::IMAGE_HEIGHT); int xo = (MapItem::IMAGE_WIDTH - width) / 2; int yo = (MapItem::IMAGE_HEIGHT - height) / 2; for (int y = 0; y < height; y++) { int yt = y + yo; if (yt < 0 && yt >= MapItem::IMAGE_HEIGHT) continue; for (int x = 0; x < width; x++) { int xt = x + xo; if (xt < 0 && xt >= MapItem::IMAGE_WIDTH) continue; colors[xt + yt * MapItem::IMAGE_WIDTH] = newColors[x + y * width]; } } }}
void MapItemSavedData::save(CompoundTag *tag){ tag->putByte(L"dimension", dimension); tag->putInt(L"xCenter", x); tag->putInt(L"zCenter", z); tag->putByte(L"scale", scale); tag->putShort(L"width", (short) MapItem::IMAGE_WIDTH); tag->putShort(L"height", (short) MapItem::IMAGE_HEIGHT); tag->putByteArray(L"colors", colors);}
void MapItemSavedData::tickCarriedBy(shared_ptr<Player> player, shared_ptr<ItemInstance> item){ if (carriedByPlayers.find(player) == carriedByPlayers.end()) { shared_ptr<HoldingPlayer> hp = shared_ptr<HoldingPlayer>( new HoldingPlayer(player, this ) ); carriedByPlayers.insert( playerHoldingPlayerMapType::value_type(player, hp) ); carriedBy.push_back(hp); }
for( unsigned int i = 0; i < decorations.size(); i++ ) { delete decorations[i]; } decorations.clear(); // 4J Stu - Put this block back in if you want to display entity positions on a map (see below)#if 0 nonPlayerDecorations.clear();#endif bool addedPlayers = false; for (AUTO_VAR(it, carriedBy.begin()); it != carriedBy.end(); ) { shared_ptr<HoldingPlayer> hp = *it;
// 4J Stu - Players in the same dimension as an item frame with a map need to be sent this data, so don't remove them if (hp->player->removed ) //|| (!hp->player->inventory->contains(item) && !item->isFramed() )) { AUTO_VAR(it2, carriedByPlayers.find( (shared_ptr<Player> ) hp->player )); if( it2 != carriedByPlayers.end() ) { carriedByPlayers.erase( it2 ); } it = carriedBy.erase( std::find(carriedBy.begin(), carriedBy.end(), hp) ); } else { ++it;
Level *playerLevel = hp->player->level; if(!playerLevel->isClientSide && hp->player->dimension == 0 && (playerLevel->getLevelData()->getHasStrongholdEndPortal() || playerLevel->getLevelData()->getHasStronghold() ) ) { bool atLeastOnePlayerInTheEnd = false; PlayerList *players = MinecraftServer::getInstance()->getPlayerList(); for(AUTO_VAR(it3, players->players.begin()); it3 != players->players.end(); ++it3) { shared_ptr<ServerPlayer> serverPlayer = *it3; if(serverPlayer->dimension == 1) { atLeastOnePlayerInTheEnd = true; break; } }
AUTO_VAR(currentPortalDecoration, nonPlayerDecorations.find( END_PORTAL_DECORATION_KEY )); if( currentPortalDecoration == nonPlayerDecorations.end() && atLeastOnePlayerInTheEnd) { float origX = 0.0f; float origZ = 0.0f;
if(playerLevel->getLevelData()->getHasStrongholdEndPortal()) { origX = playerLevel->getLevelData()->getXStrongholdEndPortal(); origZ = playerLevel->getLevelData()->getZStrongholdEndPortal(); } else { origX = playerLevel->getLevelData()->getXStronghold()<<4; origZ = playerLevel->getLevelData()->getZStronghold()<<4; }
float xd = (float) ( origX - x ) / (1 << scale); float yd = (float) ( origZ - z ) / (1 << scale); char x = (char) (xd * 2 + 0.5); char y = (char) (yd * 2 + 0.5); int size = MAP_SIZE - 1;#ifdef _LARGE_WORLDS if (xd < -size || yd < -size || xd > size || yd > size) {
if (xd <= -size) x = (byte) (size * 2 + 2.5); if (yd <= -size) y = (byte) (size * 2 + 2.5); if (xd >= size) x = (byte) (size * 2 + 1); if (yd >= size) y = (byte) (size * 2 + 1); }#endif //decorations.push_back(new MapDecoration(4, x, y, 0)); nonPlayerDecorations.insert( unordered_map<int, MapDecoration *>::value_type( END_PORTAL_DECORATION_KEY, new MapDecoration(4, x, y, 0, END_PORTAL_DECORATION_KEY, true) ) ); } else if ( currentPortalDecoration != nonPlayerDecorations.end() && !atLeastOnePlayerInTheEnd ) { delete currentPortalDecoration->second; nonPlayerDecorations.erase( currentPortalDecoration ); } }
if (item->isFramed()) { //addDecoration(1, player.level, "frame-" + item.getFrame().entityId, item.getFrame().xTile, item.getFrame().zTile, item.getFrame().dir * 90); if( nonPlayerDecorations.find( item->getFrame()->entityId ) == nonPlayerDecorations.end() ) { float xd = (float) ( item->getFrame()->xTile - x ) / (1 << scale); float yd = (float) ( item->getFrame()->zTile - z ) / (1 << scale); char x = (char) (xd * 2 + 0.5); char y = (char) (yd * 2 + 0.5); int size = MAP_SIZE - 1; char rot = (char) ( (item->getFrame()->dir * 90) * 16 / 360); if (dimension < 0) { int s = (int) (playerLevel->getLevelData()->getDayTime() / 10); rot = (char) ((s * s * 34187121 + s * 121) >> 15 & 15); }#ifdef _LARGE_WORLDS if (xd < -size || yd < -size || xd > size || yd > size) {
if (xd <= -size) x = (byte) (size * 2 + 2.5); if (yd <= -size) y = (byte) (size * 2 + 2.5); if (xd >= size) x = (byte) (size * 2 + 1); if (yd >= size) y = (byte) (size * 2 + 1); }#endif //decorations.push_back(new MapDecoration(7, x, y, 0)); nonPlayerDecorations.insert( unordered_map<int, MapDecoration *>::value_type( item->getFrame()->entityId, new MapDecoration(12, x, y, rot, item->getFrame()->entityId, true) ) ); } }
// 4J Stu - Put this block back in if you want to display entity positions on a map (see above as well)#if 0 for(AUTO_VAR(it,playerLevel->entities.begin()); it != playerLevel->entities.end(); ++it) { shared_ptr<Entity> ent = *it;
if((ent->GetType() & eTYPE_ENEMY) == 0) continue;
float xd = (float) ( ent->x - x ) / (1 << scale); float yd = (float) ( ent->z - z ) / (1 << scale); char x = (char) (xd * 2 + 0.5); char y = (char) (yd * 2 + 0.5); int size = MAP_SIZE - 1; char rot = 0; if (dimension < 0) { int s = step / 10; rot = (char) ((s * s * 34187121 + s * 121) >> 15 & 15); }#ifdef _LARGE_WORLDS if (xd < -size || yd < -size || xd > size || yd > size) {
if (xd <= -size) x = (byte) (size * 2 + 2.5); if (yd <= -size) y = (byte) (size * 2 + 2.5); if (xd >= size) x = (byte) (size * 2 + 1); if (yd >= size) y = (byte) (size * 2 + 1); }#endif //decorations.push_back(new MapDecoration(7, x, y, 0)); nonPlayerDecorations.insert( unordered_map<int, MapDecoration *>::value_type( ent->entityId, new MapDecoration(4, x, y, rot, ent->entityId, true) ) ); }#endif
// 4J-PB - display all the players in the map // For the xbox, x and z are 0 if (hp->player->dimension == this->dimension && !addedPlayers) { addedPlayers = true;
PlayerList *players = MinecraftServer::getInstance()->getPlayerList(); for(AUTO_VAR(it3, players->players.begin()); it3 != players->players.end(); ++it3) { shared_ptr<ServerPlayer> decorationPlayer = *it3; if(decorationPlayer!=NULL && decorationPlayer->dimension == this->dimension) { float xd = (float) (decorationPlayer->x - x) / (1 << scale); float yd = (float) (decorationPlayer->z - z) / (1 << scale); char x = (char) (xd * 2); char y = (char) (yd * 2); int size = MAP_SIZE; // - 1; char rot; char imgIndex;
#ifdef _LARGE_WORLDS if (xd > -size && yd > -size && xd <= size && yd <= size)
#endif { rot = (char) (decorationPlayer->yRot * 16 / 360 + 0.5); if (dimension < 0) { int s = (int) (playerLevel->getLevelData()->getDayTime() / 10); rot = (char) ((s * s * 34187121 + s * 121) >> 15 & 15); }
// 4J Stu - As we have added new icons for players on a new row below // other icons used in Java we need to move our index to the next row imgIndex = (int)decorationPlayer->getPlayerIndex(); if(imgIndex>3) imgIndex += 4; }#ifdef _LARGE_WORLDS else //if (abs(xd) < MAP_SIZE * 5 && abs(yd) < MAP_SIZE * 5) { // 4J Stu - As we have added new icons for players on a new row below // other icons used in Java we need to move our index to the next row imgIndex = (int)decorationPlayer->getPlayerIndex(); if(imgIndex>3) imgIndex += 4; imgIndex += 16; // Add 16 to indicate that it's on the next texture
rot = 0; size--; // Added to match the old adjusted size if (xd <= -size) x = (byte) (size * 2 + 2.5); if (yd <= -size) y = (byte) (size * 2 + 2.5); if (xd >= size) x = (byte) (size * 2 + 1); if (yd >= size) y = (byte) (size * 2 + 1); }#endif
MemSect(45); decorations.push_back(new MapDecoration(imgIndex, x, y, rot, decorationPlayer->entityId, (decorationPlayer == hp->player || decorationPlayer->canShowOnMaps()) )); MemSect(0); } } }
// float xd = (float) (hp->player->x - x) / (1 << scale);// float yd = (float) (hp->player->z - z) / (1 << scale);// int ww = 64;// int hh = 64;// if (xd >= -ww && yd >= -hh && xd <= ww && yd <= hh)// {// char img = 0;// char x = (char) (xd * 2 + 0.5);// char y = (char) (yd * 2 + 0.5);// char rot = (char) (player->yRot * 16 / 360 + 0.5);// if (dimension < 0)// {// int s = step / 10;// rot = (char) ((s * s * 34187121 + s * 121) >> 15 & 15);// }// if (hp->player->dimension == this->dimension)// {// decorations.push_back(new MapDecoration(img, x, y, rot));// }// } } }}
charArray MapItemSavedData::getUpdatePacket(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player){ AUTO_VAR(it, carriedByPlayers.find(player)); if (it == carriedByPlayers.end() ) return charArray();
shared_ptr<HoldingPlayer> hp = it->second; return hp->nextUpdatePacket(itemInstance);}
void MapItemSavedData::setDirty(int x, int y0, int y1){ SavedData::setDirty();
AUTO_VAR(itEnd, carriedBy.end()); for (AUTO_VAR(it, carriedBy.begin()); it != itEnd; it++) { shared_ptr<HoldingPlayer> hp = *it; //carriedBy.at(i); if (hp->rowsDirtyMin[x] < 0 || hp->rowsDirtyMin[x] > y0) hp->rowsDirtyMin[x] = y0; if (hp->rowsDirtyMax[x] < 0 || hp->rowsDirtyMax[x] < y1) hp->rowsDirtyMax[x] = y1; }}
void MapItemSavedData::handleComplexItemData(charArray &data){ if (data[0] == HEADER_COLOURS) { int xx = data[1] & 0xff; int yy = data[2] & 0xff; for (unsigned int y = 0; y < data.length - 3; y++) { colors[(y + yy) * MapItem::IMAGE_WIDTH + xx] = data[y + 3]; } setDirty();
} else if (data[0] == HEADER_DECORATIONS) { for( unsigned int i = 0; i < decorations.size(); i++ ) { delete decorations[i]; } decorations.clear(); for (unsigned int i = 0; i < (data.length - 1) / DEC_PACKET_BYTES; i++) {#ifdef _LARGE_WORLDS char img = data[i * DEC_PACKET_BYTES + 1]; char rot = data[i * DEC_PACKET_BYTES + 8];#else // 4J-PB - this gives the wrong result char img = (char) ( (((int)data[i * DEC_PACKET_BYTES + 1])&0xF0) >> 4); char rot = (char) (data[i * DEC_PACKET_BYTES + 1] & 0xF);#endif char x = data[i * DEC_PACKET_BYTES + 2]; char y = data[i * DEC_PACKET_BYTES + 3]; int entityId = (((int)data[i * DEC_PACKET_BYTES + 4])&0xFF) | ( (((int)data[i * DEC_PACKET_BYTES + 5])&0xFF)<<8) | ((((int)data[i * DEC_PACKET_BYTES + 6])&0xFF)<<16) | ((((int)data[i * DEC_PACKET_BYTES + 7])&0x7F)<<24); bool visible = (data[i * DEC_PACKET_BYTES + 7] & 0x80) != 0; decorations.push_back(new MapDecoration(img, x, y, rot, entityId, visible)); } } else if (data[0] == HEADER_METADATA) { scale = data[1]; }}
shared_ptr<MapItemSavedData::HoldingPlayer> MapItemSavedData::getHoldingPlayer(shared_ptr<Player> player){ shared_ptr<HoldingPlayer> hp = nullptr; AUTO_VAR(it,carriedByPlayers.find(player));
if (it == carriedByPlayers.end()) { hp = shared_ptr<HoldingPlayer>( new HoldingPlayer(player, this) ); carriedByPlayers[player] = hp; carriedBy.push_back(hp); } else { hp = it->second; }
return hp;}
// 4J Added// We only have one map per player per dimension, so if they pickup someone elses map we merge their map data with ours// so that we can see everything that they discovered but still only have one map data ourselfvoid MapItemSavedData::mergeInMapData(shared_ptr<MapItemSavedData> dataToAdd){ int w = MapItem::IMAGE_WIDTH; int h = MapItem::IMAGE_HEIGHT;
for (int x = 0; x < w; x++) { int yd0 = 255; int yd1 = 0;
for (int z = 0; z < h; z++) { byte oldColor = colors[x + z * w]; byte newColor = dataToAdd->colors[x + z * w]; if (oldColor == 0 && oldColor != newColor) { if (yd0 > z) yd0 = z; if (yd1 < z) yd1 = z; colors[x + z * w] = newColor; } } if (yd0 <= yd1) { setDirty(x, yd0, yd1); } }}
void MapItemSavedData::removeItemFrameDecoration(shared_ptr<ItemInstance> item){ if ( !item ) return; std::shared_ptr<ItemFrame> frame = item->getFrame(); if ( !frame ) return;
auto frameDecoration = nonPlayerDecorations.find(frame->entityId); if ( frameDecoration != nonPlayerDecorations.end() ) { delete frameDecoration->second; nonPlayerDecorations.erase( frameDecoration ); }}