Something went wrong. Try again.
the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
Something went wrong. Try again.
1.5 kB · 57 lines
C++
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657#include "stdafx.h"#include "net.minecraft.world.entity.player.h"#include "net.minecraft.world.level.h"#include "net.minecraft.world.level.chunk.storage.h"#include "net.minecraft.world.level.dimension.h"#include "LevelStorageProfilerDecorator.h"
#include "ConsoleSaveFileIO.h"
LevelStorageProfilerDecorator::LevelStorageProfilerDecorator(LevelStorage *capsulated) : capsulated ( capsulated ){}
LevelData *LevelStorageProfilerDecorator::prepareLevel(){ return capsulated->prepareLevel();}
void LevelStorageProfilerDecorator::checkSession() // throws LevelConflictException{ capsulated->checkSession();}
ChunkStorage *LevelStorageProfilerDecorator::createChunkStorage(Dimension *dimension){ return new ChunkStorageProfilerDecorator(capsulated->createChunkStorage(dimension));}
void LevelStorageProfilerDecorator::saveLevelData(LevelData *levelData, vector<shared_ptr<Player> > *players){ capsulated->saveLevelData(levelData, players);}
void LevelStorageProfilerDecorator::saveLevelData(LevelData *levelData){ capsulated->saveLevelData(levelData);}
PlayerIO *LevelStorageProfilerDecorator::getPlayerIO(){ return capsulated->getPlayerIO();}
void LevelStorageProfilerDecorator::closeAll(){ capsulated->closeAll();}
ConsoleSavePath LevelStorageProfilerDecorator::getDataFile(const wstring& id){ return capsulated->getDataFile(id);}
wstring LevelStorageProfilerDecorator::getLevelId(){ return capsulated->getLevelId();}