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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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4.5 kB · 157 lines
C
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158#pragma onceusing namespace std;
#include "GameRules.h"
class Player;class CompoundTag;class LevelSettings;class LevelType;class GameType;
class LevelData{ friend class DerivedLevelData;private: __int64 seed; LevelType *m_pGenerator;// = LevelType.normal; wstring generatorOptions; int xSpawn; int ySpawn; int zSpawn; __int64 gameTime; __int64 dayTime; __int64 lastPlayed; __int64 sizeOnDisk;// CompoundTag *loadedPlayerTag; // 4J removed int dimension; wstring levelName; int version;
bool raining; int rainTime;
bool thundering; int thunderTime; GameType *gameType; bool generateMapFeatures; bool hardcore; bool allowCommands; bool initialized; bool newSeaLevel; // 4J added bool hasBeenInCreative; // 4J added bool spawnBonusChest; // 4J added int m_xzSize; // 4J Added#ifdef _LARGE_WORLDS int m_xzSizeOld; // 4J MGH Added, for expanding worlds int m_hellScaleOld; bool m_classicEdgeMoat; bool m_smallEdgeMoat; bool m_mediumEdgeMoat;#endif int m_hellScale; // 4J Added
// 4J added int xStronghold; int yStronghold; int zStronghold; bool bStronghold;
int xStrongholdEndPortal; int zStrongholdEndPortal; bool bStrongholdEndPortal;
GameRules gameRules;
protected: LevelData();
public: LevelData(CompoundTag *tag); LevelData(LevelSettings *levelSettings, const wstring& levelName); LevelData(LevelData *copy); CompoundTag *createTag(); CompoundTag *createTag(vector<shared_ptr<Player> > *players);
enum { DIMENSION_NETHER=-1, DIMENSION_OVERWORLD=0, DIMENSION_END=1 };
protected: virtual void setTagData(CompoundTag *tag); // 4J - removed CompoundTag *playerTag
public: virtual __int64 getSeed(); virtual int getXSpawn(); virtual int getYSpawn(); virtual int getZSpawn(); virtual int getXStronghold(); virtual int getZStronghold(); virtual int getXStrongholdEndPortal(); virtual int getZStrongholdEndPortal(); virtual __int64 getGameTime(); virtual __int64 getDayTime(); virtual __int64 getSizeOnDisk(); virtual CompoundTag *getLoadedPlayerTag(); //int getDimension(); // 4J Removed TU 9 as it's never accurate virtual void setSeed(__int64 seed); virtual void setXSpawn(int xSpawn); virtual void setYSpawn(int ySpawn); virtual void setZSpawn(int zSpawn); virtual void setHasStronghold(); virtual bool getHasStronghold(); virtual void setXStronghold(int xStronghold); virtual void setZStronghold(int zStronghold); virtual void setHasStrongholdEndPortal(); virtual bool getHasStrongholdEndPortal(); virtual void setXStrongholdEndPortal(int xStrongholdEndPortal); virtual void setZStrongholdEndPortal(int zStrongholdEndPortal);
virtual void setGameTime(__int64 time); virtual void setDayTime(__int64 time); virtual void setSizeOnDisk(__int64 sizeOnDisk); virtual void setLoadedPlayerTag(CompoundTag *loadedPlayerTag); //void setDimension(int dimension); // 4J Removed TU 9 as it's never used virtual void setSpawn(int xSpawn, int ySpawn, int zSpawn); virtual wstring getLevelName(); virtual void setLevelName(const wstring& levelName); virtual int getVersion(); virtual void setVersion(int version); virtual __int64 getLastPlayed(); virtual bool isThundering(); virtual void setThundering(bool thundering); virtual int getThunderTime(); virtual void setThunderTime(int thunderTime); virtual bool isRaining(); virtual void setRaining(bool raining); virtual int getRainTime(); virtual void setRainTime(int rainTime); virtual GameType *getGameType(); virtual bool isGenerateMapFeatures(); virtual bool getSpawnBonusChest(); virtual void setGameType(GameType *gameType); virtual bool useNewSeaLevel(); virtual bool getHasBeenInCreative(); // 4J Added virtual void setHasBeenInCreative(bool value); // 4J Added virtual LevelType *getGenerator(); virtual void setGenerator(LevelType *generator); virtual wstring getGeneratorOptions(); virtual void setGeneratorOptions(const wstring &options); virtual bool isHardcore(); virtual bool getAllowCommands(); virtual void setAllowCommands(bool allowCommands); virtual bool isInitialized(); virtual void setInitialized(bool initialized); virtual GameRules *getGameRules(); virtual int getXZSize(); // 4J Added#ifdef _LARGE_WORLDS virtual int getXZSizeOld(); // 4J Added virtual void getMoatFlags(bool* bClassicEdgeMoat, bool* bSmallEdgeMoat, bool* bMediumEdgeMoat); //4J MGH - added virtual int getXZHellSizeOld(); // 4J Added
#endif virtual int getHellScale(); // 4J Addded};