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the game where you go into mines and start crafting! but for consoles (forked directly from smartcmd's github)
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2.7 kB · 112 lines
C++
at master
123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112#include "stdafx.h"#include "net.minecraft.world.level.h"#include "LadderTile.h"
LadderTile::LadderTile(int id) : Tile(id, Material::decoration,isSolidRender()){}
AABB *LadderTile::getAABB(Level *level, int x, int y, int z){ updateShape(level, x, y, z); return Tile::getAABB(level, x, y, z);}
AABB *LadderTile::getTileAABB(Level *level, int x, int y, int z){ updateShape(level, x, y, z); return Tile::getTileAABB(level, x, y, z);}
void LadderTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param{ setShape(level->getData(x, y, z));}
void LadderTile::setShape(int data){ int dir = data; float r = 2 / 16.0f;
if (dir == 2) setShape(0, 0, 1 - r, 1, 1, 1); if (dir == 3) setShape(0, 0, 0, 1, 1, r); if (dir == 4) setShape(1 - r, 0, 0, 1, 1, 1); if (dir == 5) setShape(0, 0, 0, r, 1, 1);}
bool LadderTile::blocksLight(){ return false;}
bool LadderTile::isSolidRender(bool isServerLevel){ return false;}
bool LadderTile::isCubeShaped(){ return false;}
int LadderTile::getRenderShape(){ return Tile::SHAPE_LADDER;}
bool LadderTile::mayPlace(Level *level, int x, int y, int z){ if (level->isSolidBlockingTile(x - 1, y, z)) { return true; } else if (level->isSolidBlockingTile(x + 1, y, z)) { return true; } else if (level->isSolidBlockingTile(x, y, z - 1)) { return true; } else if (level->isSolidBlockingTile(x, y, z + 1)) { return true; } return false;}
int LadderTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue){ int dir = level->getData(x, y, z);
if ((dir == 0 || face == 2) && level->isSolidBlockingTile(x, y, z + 1)) dir = 2; if ((dir == 0 || face == 3) && level->isSolidBlockingTile(x, y, z - 1)) dir = 3; if ((dir == 0 || face == 4) && level->isSolidBlockingTile(x + 1, y, z)) dir = 4; if ((dir == 0 || face == 5) && level->isSolidBlockingTile(x - 1, y, z)) dir = 5;
return dir;}
void LadderTile::neighborChanged(Level *level, int x, int y, int z, int type){ int face = level->getData(x, y, z); bool ok = false;
if (face == 2 && level->isSolidBlockingTile(x, y, z + 1)) ok = true; if (face == 3 && level->isSolidBlockingTile(x, y, z - 1)) ok = true; if (face == 4 && level->isSolidBlockingTile(x + 1, y, z)) ok = true; if (face == 5 && level->isSolidBlockingTile(x - 1, y, z)) ok = true; if (!ok) { spawnResources(level, x, y, z, face, 0); level->removeTile(x, y, z); }
Tile::neighborChanged(level, x, y, z, type);}
int LadderTile::getResourceCount(Random* random){ return 1;}